Searched refs:INPUT_EVENT_INJECTION_SUCCEEDED (Results 1 – 3 of 3) sorted by relevance
752 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); in dispatchKeyLocked()765 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()800 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); in dispatchMotionLocked()825 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchMotionLocked()1064 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in findFocusedWindowTargetsLocked()1453 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in findTouchedWindowTargetsLocked()2607 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in injectInputEvent()2628 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED in injectInputEvent()2680 case INPUT_EVENT_INJECTION_SUCCEEDED: in setInjectionResultLocked()
51 INPUT_EVENT_INJECTION_SUCCEEDED = 0, enumerator
184 private static final int INPUT_EVENT_INJECTION_SUCCEEDED = 0; field in InputManagerService478 case INPUT_EVENT_INJECTION_SUCCEEDED: in injectInputEvent()