Searched refs:InputMessage (Results 1 – 3 of 3) sorted by relevance
75 InputMessage serverMsg; in TEST_F()76 memset(&serverMsg, 0, sizeof(InputMessage)); in TEST_F()77 serverMsg.header.type = InputMessage::TYPE_KEY; in TEST_F()82 InputMessage clientMsg; in TEST_F()91 InputMessage clientReply; in TEST_F()92 memset(&clientReply, 0, sizeof(InputMessage)); in TEST_F()93 clientReply.header.type = InputMessage::TYPE_FINISHED; in TEST_F()99 InputMessage serverReply; in TEST_F()119 InputMessage msg; in TEST_F()135 InputMessage msg; in TEST_F()[all …]
43 struct InputMessage { struct157 status_t sendMessage(const InputMessage* msg);169 status_t receiveMessage(InputMessage* msg);338 InputMessage mMsg;346 Vector<InputMessage> samples;357 void initializeFrom(const InputMessage* msg) { in initializeFrom()389 void addHistory(const InputMessage* msg) { in addHistory()418 void updateTouchState(InputMessage* msg);419 void rewriteMessage(const TouchState& state, InputMessage* msg);421 const InputMessage *next);[all …]
67 bool InputMessage::isValid(size_t actualSize) const { in isValid()82 size_t InputMessage::size() const { in size()146 status_t InputChannel::sendMessage(const InputMessage* msg) { in sendMessage()182 status_t InputChannel::receiveMessage(InputMessage* msg) { in receiveMessage()185 nRead = ::recv(mFd, msg, sizeof(InputMessage), MSG_DONTWAIT); in receiveMessage()258 InputMessage msg; in publishKeyEvent()259 msg.header.type = InputMessage::TYPE_KEY; in publishKeyEvent()314 InputMessage msg; in publishMotionEvent()315 msg.header.type = InputMessage::TYPE_MOTION; in publishMotionEvent()344 InputMessage msg; in receiveFinishedSignal()[all …]