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Searched refs:PLAYEREVENT_PREPARED (Results 1 – 3 of 3) sorted by relevance

/frameworks/wilhelm/src/android/
Dandroid_defs.h111 #define PLAYEREVENT_PREPARED "prep" macro
Dandroid_GenericPlayer.cpp401 notify(PLAYEREVENT_PREPARED, mStateFlags & kFlagPrepared ? PLAYER_SUCCESS : PLAYER_FAILURE, in onPrepare()
432 } else if (msg->findInt32(PLAYEREVENT_PREPARED, &val1)) { in onNotify()
433 SL_LOGV("GenericPlayer notifying %s = %d", PLAYEREVENT_PREPARED, val1); in onNotify()
Dandroid_AudioSfDecoder.cpp609 notify(PLAYEREVENT_PREPARED, (int32_t)prepareRes, true /*async*/); in notifyPrepared()