Searched refs:PLAYEREVENT_PREPARED (Results 1 – 3 of 3) sorted by relevance
111 #define PLAYEREVENT_PREPARED "prep" macro
401 notify(PLAYEREVENT_PREPARED, mStateFlags & kFlagPrepared ? PLAYER_SUCCESS : PLAYER_FAILURE, in onPrepare()432 } else if (msg->findInt32(PLAYEREVENT_PREPARED, &val1)) { in onNotify()433 SL_LOGV("GenericPlayer notifying %s = %d", PLAYEREVENT_PREPARED, val1); in onNotify()
609 notify(PLAYEREVENT_PREPARED, (int32_t)prepareRes, true /*async*/); in notifyPrepared()