Searched refs:RENDERMODE_CONTINUOUSLY (Results 1 – 5 of 5) sorted by relevance
188 public final static int RENDERMODE_CONTINUOUSLY = 1; field in GLSurfaceView585 int renderMode = RENDERMODE_CONTINUOUSLY; in onAttachedToWindow()590 if (renderMode != RENDERMODE_CONTINUOUSLY) { in onAttachedToWindow()1228 mRenderMode = RENDERMODE_CONTINUOUSLY; in GLThread()1566 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); in readyToDraw()1570 … if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { in setRenderMode()
14169 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1
14212 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1
15115 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1