Searched refs:RenderThread (Results 1 – 1 of 1) sorted by relevance
56 private RenderThread mRenderThread;93 mRenderThread = new RenderThread(getResources(), surface); in onSurfaceTextureAvailable()121 Log.e(RenderThread.LOG_TAG, "Could not wait for render thread"); in onSurfaceTextureDestroyed()130 private static class RenderThread extends Thread { class in GLTextureViewActivity148 RenderThread(Resources resources, SurfaceTexture surface) { in RenderThread() method in GLTextureViewActivity.RenderThread