Searched refs:SL_ENGINEOPTION_THREADSAFE (Results 1 – 25 of 26) sorted by relevance
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/frameworks/wilhelm/tests/examples/ |
D | slesTestEffectCapabilities.cpp | 77 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in TestGenericFxCapabilities()
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D | slesTestPlayFdPath.cpp | 209 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestSawtoothBufferQueue.cpp | 281 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
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D | slesTestVirtualizerPath.cpp | 279 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestBassBoostPath.cpp | 277 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestRecBuffQueue.cpp | 366 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestEqFdPath.cpp | 312 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestEqOutputPath.cpp | 313 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestSendToPresetReverb.cpp | 369 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestDecodeToBuffQueue.cpp | 551 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestDecodeAac.cpp | 878 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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/frameworks/wilhelm/tests/mimeUri/ |
D | slesTest_playStates.cpp | 223 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestPlayStreamType.cpp | 255 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestPlayUri2.cpp | 268 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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D | slesTestLoopUri.cpp | 306 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
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D | slesTestPlayUri.cpp | 340 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
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D | slesTestGetPositionUri.cpp | 331 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
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D | slesTestManyPlayers.cpp | 138 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in TestSetup()
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D | slesTestSlowDownUri.cpp | 413 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
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/frameworks/wilhelm/src/ |
D | entry.c | 64 case SL_ENGINEOPTION_THREADSAFE: in liCreateEngine()
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/frameworks/wilhelm/tests/sandbox/ |
D | engine.c | 105 options[0].feature = SL_ENGINEOPTION_THREADSAFE; in main()
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/frameworks/wilhelm/tests/ |
D | mimeUri_test.cpp | 275 SLEngineOption EngineOption[] = { { (SLuint32) SL_ENGINEOPTION_THREADSAFE, in MimeUri()
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/frameworks/wilhelm/tests/sandbox/streamSource/ |
D | slesTestPlayStream.cpp | 398 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, in main()
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/frameworks/wilhelm/tests/listening/ |
D | slesTest_playMuteSolo.cpp | 394 {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE} in main()
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/frameworks/ex/variablespeed/jni/ |
D | variablespeed.cc | 536 SL_ENGINEOPTION_THREADSAFE, SL_BOOLEAN_TRUE } }; in CreateAndRealizeEngine()
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