Searched refs:TouchState (Results 1 – 4 of 4) sorted by relevance
372 struct TouchState { struct401 Vector<TouchState> mTouchStates; argument419 void rewriteMessage(const TouchState& state, InputMessage* msg);
585 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()594 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()608 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()618 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()628 const TouchState& touchState = mTouchStates.itemAt(index); in updateTouchState()638 const TouchState& touchState = mTouchStates.itemAt(index); in updateTouchState()647 void InputConsumer::rewriteMessage(const TouchState& state, InputMessage* msg) { in rewriteMessage()682 TouchState& touchState = mTouchStates.editItemAt(index); in resampleTouchState()865 const TouchState& touchState = mTouchStates.itemAt(i); in findTouchState()
926 struct TouchState { struct933 TouchState(); argument934 ~TouchState();936 void copyFrom(const TouchState& other);945 TouchState mTouchState;946 TouchState mTempTouchState;
4242 InputDispatcher::TouchState::TouchState() : in TouchState() function in android::InputDispatcher::TouchState4246 InputDispatcher::TouchState::~TouchState() { in ~TouchState()4249 void InputDispatcher::TouchState::reset() { in reset()4257 void InputDispatcher::TouchState::copyFrom(const TouchState& other) { in copyFrom()4265 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, in addOrUpdateWindow()4291 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { in removeWindow()4300 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { in filterNonAsIsTouchWindows()4314 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { in getFirstForegroundWindowHandle()4324 bool InputDispatcher::TouchState::isSlippery() const { in isSlippery()