Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance
1365 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1395 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1408 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()1456 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); in findTouchedWindowTargetsLocked()1519 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); in findTouchedWindowTargetsLocked()2795 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); in setInputWindows()2945 const TouchedWindow& touchedWindow = mTouchState.windows[i]; in transferTouchFocus()3046 const TouchedWindow& touchedWindow = mTouchState.windows[i]; in dumpDispatchStateLocked()4272 TouchedWindow& touchedWindow = windows.editItemAt(i); in addOrUpdateWindow()4285 TouchedWindow& touchedWindow = windows.editTop(); in addOrUpdateWindow()[all …]
921 struct TouchedWindow { struct931 Vector<TouchedWindow> windows; argument