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Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/input/
DInputDispatcher.cpp1365 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1395 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1408 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1456 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); in findTouchedWindowTargetsLocked()
1519 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); in findTouchedWindowTargetsLocked()
2795 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); in setInputWindows()
2945 const TouchedWindow& touchedWindow = mTouchState.windows[i]; in transferTouchFocus()
3046 const TouchedWindow& touchedWindow = mTouchState.windows[i]; in dumpDispatchStateLocked()
4272 TouchedWindow& touchedWindow = windows.editItemAt(i); in addOrUpdateWindow()
4285 TouchedWindow& touchedWindow = windows.editTop(); in addOrUpdateWindow()
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DInputDispatcher.h921 struct TouchedWindow { struct
931 Vector<TouchedWindow> windows; argument