/frameworks/base/data/sounds/ |
D | AudioPackage3.mk | 13 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \ 14 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \ 15 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \ 16 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \ 17 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \ 18 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \ 19 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \ 20 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \ 21 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \ 22 $(LOCAL_PATH)/Ring_Classic_02.ogg:system/media/audio/ringtones/Ring_Classic_02.ogg \ [all …]
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D | AudioPackage2.mk | 13 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \ 14 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \ 15 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \ 16 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \ 17 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \ 18 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \ 19 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \ 20 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \ 21 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \ 22 $(LOCAL_PATH)/Ring_Classic_02.ogg:system/media/audio/ringtones/Ring_Classic_02.ogg \ [all …]
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D | AudioPackage4.mk | 13 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \ 14 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \ 15 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \ 16 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \ 17 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \ 18 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \ 19 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \ 20 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \ 21 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \ 22 …$(LOCAL_PATH)/notifications/Beat_Box_Android.ogg:system/media/audio/notifications/Beat_Box_Android… [all …]
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D | OriginalAudio.mk | 12 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \ 13 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \ 14 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \ 15 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \ 16 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \ 17 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \ 18 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \ 19 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \ 20 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \ 21 $(LOCAL_PATH)/Ring_Classic_02.ogg:system/media/audio/ringtones/Ring_Classic_02.ogg \ [all …]
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D | AudioPackage5.mk | 11 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \ 12 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \ 13 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \ 14 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \ 15 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \ 16 $(LOCAL_PATH)/effects/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \ 17 $(LOCAL_PATH)/effects/KeypressStandard.ogg:system/media/audio/ui/KeypressStandard.ogg \ 18 $(LOCAL_PATH)/effects/KeypressSpacebar.ogg:system/media/audio/ui/KeypressSpacebar.ogg \ 19 $(LOCAL_PATH)/effects/KeypressDelete.ogg:system/media/audio/ui/KeypressDelete.ogg \ 20 $(LOCAL_PATH)/effects/KeypressReturn.ogg:system/media/audio/ui/KeypressReturn.ogg \ [all …]
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D | AudioPackage7.mk | 11 $(LOCAL_PATH)/alarms/ogg/Cesium.ogg:system/media/audio/alarms/Cesium.ogg \ 12 $(LOCAL_PATH)/alarms/ogg/Fermium.ogg:system/media/audio/alarms/Fermium.ogg \ 13 $(LOCAL_PATH)/alarms/ogg/Hassium.ogg:system/media/audio/alarms/Hassium.ogg \ 14 $(LOCAL_PATH)/alarms/ogg/Neptunium.ogg:system/media/audio/alarms/Neptunium.ogg \ 15 $(LOCAL_PATH)/alarms/ogg/Nobelium.ogg:system/media/audio/alarms/Nobelium.ogg \ 16 $(LOCAL_PATH)/alarms/ogg/Plutonium.ogg:system/media/audio/alarms/Plutonium.ogg \ 17 $(LOCAL_PATH)/effects/ogg/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \ 18 $(LOCAL_PATH)/effects/ogg/KeypressStandard_120.ogg:system/media/audio/ui/KeypressStandard.ogg \ 19 $(LOCAL_PATH)/effects/ogg/KeypressSpacebar_120.ogg:system/media/audio/ui/KeypressSpacebar.ogg \ 20 $(LOCAL_PATH)/effects/ogg/KeypressDelete_120.ogg:system/media/audio/ui/KeypressDelete.ogg \ [all …]
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D | AudioPackage7alt.mk | 11 $(LOCAL_PATH)/alarms/ogg-jp/Argon.ogg:system/media/audio/alarms/Argon.ogg \ 12 $(LOCAL_PATH)/alarms/ogg-jp/Carbon.ogg:system/media/audio/alarms/Carbon.ogg \ 13 $(LOCAL_PATH)/alarms/ogg-jp/Helium.ogg:system/media/audio/alarms/Helium.ogg \ 14 $(LOCAL_PATH)/alarms/ogg-jp/Krypton.ogg:system/media/audio/alarms/Krypton.ogg \ 15 $(LOCAL_PATH)/alarms/ogg-jp/Neon.ogg:system/media/audio/alarms/Neon.ogg \ 16 $(LOCAL_PATH)/alarms/ogg-jp/Oxygen.ogg:system/media/audio/alarms/Oxygen.ogg \ 17 $(LOCAL_PATH)/effects/ogg/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \ 18 $(LOCAL_PATH)/effects/ogg/KeypressStandard_120.ogg:system/media/audio/ui/KeypressStandard.ogg \ 19 $(LOCAL_PATH)/effects/ogg/KeypressSpacebar_120.ogg:system/media/audio/ui/KeypressSpacebar.ogg \ 20 $(LOCAL_PATH)/effects/ogg/KeypressDelete_120.ogg:system/media/audio/ui/KeypressDelete.ogg \ [all …]
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D | AudioPackage6.mk | 11 $(LOCAL_PATH)/alarms/ogg/Barium.ogg:system/media/audio/alarms/Barium.ogg \ 12 $(LOCAL_PATH)/alarms/ogg/Cesium.ogg:system/media/audio/alarms/Cesium.ogg \ 13 $(LOCAL_PATH)/alarms/ogg/Plutonium.ogg:system/media/audio/alarms/Plutonium.ogg \ 14 $(LOCAL_PATH)/alarms/ogg/Scandium.ogg:system/media/audio/alarms/Scandium.ogg \ 15 $(LOCAL_PATH)/effects/ogg/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \ 16 $(LOCAL_PATH)/effects/ogg/KeypressStandard.ogg:system/media/audio/ui/KeypressStandard.ogg \ 17 $(LOCAL_PATH)/effects/ogg/KeypressSpacebar.ogg:system/media/audio/ui/KeypressSpacebar.ogg \ 18 $(LOCAL_PATH)/effects/ogg/KeypressDelete.ogg:system/media/audio/ui/KeypressDelete.ogg \ 19 $(LOCAL_PATH)/effects/ogg/KeypressReturn.ogg:system/media/audio/ui/KeypressReturn.ogg \ 20 $(LOCAL_PATH)/effects/ogg/VideoRecord.ogg:system/media/audio/ui/VideoRecord.ogg \ [all …]
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/frameworks/av/media/libmediaplayerservice/nuplayer/ |
D | NuPlayer.cpp | 292 bool audio = msg->what() == kWhatAudioNotify; in onMessageReceived() local 302 audio, codecRequest); in onMessageReceived() 314 ALOGV("got %s decoder EOS", audio ? "audio" : "video"); in onMessageReceived() 317 audio ? "audio" : "video", in onMessageReceived() 321 mRenderer->queueEOS(audio, err); in onMessageReceived() 325 if (audio) { in onMessageReceived() 335 ALOGV("decoder %s flush completed", audio ? "audio" : "video"); in onMessageReceived() 339 audio ? "audio" : "video"); in onMessageReceived() 341 (audio ? mAudioDecoder : mVideoDecoder)->initiateShutdown(); in onMessageReceived() 343 if (audio) { in onMessageReceived() [all …]
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D | NuPlayerRenderer.cpp | 58 bool audio, in queueBuffer() argument 62 msg->setInt32("audio", static_cast<int32_t>(audio)); in queueBuffer() 68 void NuPlayer::Renderer::queueEOS(bool audio, status_t finalResult) { in queueEOS() argument 72 msg->setInt32("audio", static_cast<int32_t>(audio)); in queueEOS() 77 void NuPlayer::Renderer::flush(bool audio) { in flush() argument 80 if (audio) { in flush() 90 msg->setInt32("audio", static_cast<int32_t>(audio)); in flush() 393 void NuPlayer::Renderer::notifyEOS(bool audio, status_t finalResult) { in notifyEOS() argument 396 notify->setInt32("audio", static_cast<int32_t>(audio)); in notifyEOS() 402 int32_t audio; in onQueueBuffer() local [all …]
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D | NuPlayerRenderer.h | 32 bool audio, 36 void queueEOS(bool audio, status_t finalResult); 38 void flush(bool audio); 119 void notifyEOS(bool audio, status_t finalResult); 120 void notifyFlushComplete(bool audio); 125 bool dropBufferWhileFlushing(bool audio, const sp<AMessage> &msg);
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D | GenericSource.cpp | 131 sp<MetaData> NuPlayer::GenericSource::getFormat(bool audio) { in getFormat() argument 132 sp<MediaSource> source = audio ? mAudioTrack.mSource : mVideoTrack.mSource; in getFormat() 142 bool audio, sp<ABuffer> *accessUnit) { in dequeueAccessUnit() argument 143 Track *track = audio ? &mAudioTrack : &mVideoTrack; in dequeueAccessUnit() 156 readBuffer(audio, -1ll); in dequeueAccessUnit() 182 bool audio, int64_t seekTimeUs, int64_t *actualTimeUs) { in readBuffer() argument 183 Track *track = audio ? &mAudioTrack : &mVideoTrack; in readBuffer() 208 if (audio && mAudioIsVorbis) { in readBuffer() 218 if (audio && mAudioIsVorbis) { in readBuffer()
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D | NuPlayer.h | 131 status_t instantiateDecoder(bool audio, sp<Decoder> *decoder); 133 status_t feedDecoderInputData(bool audio, const sp<AMessage> &msg); 134 void renderBuffer(bool audio, const sp<AMessage> &msg); 140 void flushDecoder(bool audio, bool needShutdown);
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D | StreamingSource.cpp | 110 sp<MetaData> NuPlayer::StreamingSource::getFormat(bool audio) { in getFormat() argument 112 audio ? ATSParser::AUDIO : ATSParser::VIDEO; in getFormat() 125 bool audio, sp<ABuffer> *accessUnit) { in dequeueAccessUnit() argument 127 audio ? ATSParser::AUDIO : ATSParser::VIDEO; in dequeueAccessUnit()
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/frameworks/base/docs/html/training/managing-audio/ |
D | audio-focus.jd | 9 next.link=audio-output.html 34 <p>With multiple apps potentially playing audio it's important to think about how they should 35 interact. To avoid every music app playing at the same time, Android uses audio focus to moderate 36 audio playback—only apps that hold the audio focus should play audio.</p> 38 <p>Before your app starts playing audio it should request—and receive—the audio focus. 39 Likewise, it should know how to listen for a loss of audio focus and respond appropriately when that 45 <p>Before your app starts playing any audio, it should hold the audio focus for the stream 51 permanent audio focus. Request transient focus when you expect to play audio for only a short time 52 (for example when playing navigation instructions). Request permanent audio focus when you 53 plan to play audio for the foreseeable future (for example, when playing music).</p> [all …]
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D | index.jd | 29 <p>If your app plays audio, it’s important that your users can control the audio in a predictable 30 manner. To ensure a great user experience, it’s also important that your app manages the audio focus 31 to ensure multiple apps aren’t playing audio at the same time.</p> 33 <p>After this class, you will be able to build apps that respond to hardware audio key presses, 34 which request audio focus when playing audio, and which respond appropriately to changes in audio 53 <dt><b><a href="audio-focus.html">Managing Audio Focus</a></b></dt> 54 <dd>With multiple apps potentially playing audio it's important to think about how they should 55 interact. To avoid every music app playing at the same time, Android uses audio focus to moderate 56 audio playback. Learn how to request the audio focus, listen for a loss of audio focus, and how to 59 <dt><b><a href="audio-output.html">Dealing with Audio Output Hardware</a></b></dt> [all …]
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D | audio-output.jd | 7 previous.link=audio-focus.html 31 <p>Users have a number of alternatives when it comes to enjoying the audio from their Android 33 feature Bluetooth connectivity and support for A2DP audio. </p> 40 <p>You can query the {@link android.media.AudioManager} to determine if the audio is currently 52 // If audio plays and noone can hear it, is it still playing? 59 <p>When a headset is unplugged, or a Bluetooth device disconnected, the audio stream 65 that listens for this intent whenever you’re playing audio. In the case of music players, users
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/ |
D | MediaFrameworkTestRunner.java | 25 import com.android.mediaframeworktest.functional.audio.SimTonesTest; 26 import com.android.mediaframeworktest.functional.audio.MediaAudioTrackTest; 27 import com.android.mediaframeworktest.functional.audio.MediaAudioManagerTest; 28 import com.android.mediaframeworktest.functional.audio.MediaAudioEffectTest; 29 import com.android.mediaframeworktest.functional.audio.MediaBassBoostTest; 30 import com.android.mediaframeworktest.functional.audio.MediaEnvReverbTest; 31 import com.android.mediaframeworktest.functional.audio.MediaEqualizerTest; 32 import com.android.mediaframeworktest.functional.audio.MediaPresetReverbTest; 33 import com.android.mediaframeworktest.functional.audio.MediaVirtualizerTest; 34 import com.android.mediaframeworktest.functional.audio.MediaVisualizerTest;
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/frameworks/base/docs/html/guide/topics/media/ |
D | audio-capture.jd | 34 audio formats, so that you can easily integrate audio into your applications. You can record audio 37 <p>This document shows you how to write an application that captures audio from a device 38 microphone, save the audio and play it back.</p> 41 audio, but actual devices are likely to provide these capabilities.</p> 45 <p>Audio capture from the device is a bit more complicated than audio and video playback, but still 49 <li>Set the audio source using 59 <li>Set the audio encoder using 64 <li>To start audio capture, call 66 <li>To stop audio capture, call {@link android.media.MediaRecorder#stop MediaRecorder.stop()}. 73 <h3 id="example">Example: Record audio and play the recorded audio</h3> [all …]
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D | index.jd | 3 page.landing.intro=Add video, audio, and photo capabilities to your app with Android's robust APIs … 47 <a href="http://developer.android.com/training/managing-audio/index.html"> 49 <p>After this class, you will be able to build apps that respond to hardware audio key 50 presses, which request audio focus when playing audio, and which respond appropriately to changes in 51 audio focus caused by the system or other applications.</p>
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/frameworks/av/media/libstagefright/codecs/raw/ |
D | SoftRaw.cpp | 68 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts() 69 def.format.audio.pNativeRender = NULL; in initPorts() 70 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts() 71 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts() 86 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts() 87 def.format.audio.pNativeRender = NULL; in initPorts() 88 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts() 89 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts()
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/frameworks/av/media/libeffects/testlibs/ |
D | EffectsMath.h | 116 #define MULT_AUDIO_COEF(audio,coef) /*lint -e704 <avoid divide for performance>*/ \ argument 119 ((int32_t)(audio)) * ((int32_t)(coef)) \ 134 #define MULT_AUDIO_WET_DRY_COEF(audio,coef) /*lint -e(702) <avoid divide for performance>*/ \ argument 137 ((int32_t)(audio)) * ((int32_t)(coef)) \ 295 #define MULT_AUDIO_DRIVE(audio,drive) /*lint -e(702) <avoid divide for performance>*/ \ argument 298 ((int32_t)(audio)) * ((int32_t)(drive)) \
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/frameworks/base/docs/html/tools/adk/ |
D | aoa2.jd | 9 <li><a href="#audio-support">Audio Support</a></li> 26 <p>The Android Open Accessory Protocol 2.0 adds two new features: audio output (from the Android 73 <li><strong>audio</strong> -A new standard USB audio class interface for streaming audio 87 <p>AOA 2.0 adds an optional USB audio interface and, therefore, includes product IDs for the new 91 <li>{@code 0x2D02} - audio</li> 92 <li>{@code 0x2D03} - audio + adb</li> 93 <li>{@code 0x2D04} - accessory + audio</li> 94 <li>{@code 0x2D05} - accessory + audio + adb</li> 97 <h2 id="audio-support">Audio Support</h2> 99 <p>AOA 2.0 includes optional support for audio output from an Android device to an accessory. This [all …]
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/frameworks/av/media/libstagefright/codecs/g711/dec/ |
D | SoftG711.cpp | 73 def.format.audio.cMIMEType = in initPorts() 79 def.format.audio.pNativeRender = NULL; in initPorts() 80 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts() 81 def.format.audio.eEncoding = OMX_AUDIO_CodingG711; in initPorts() 96 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts() 97 def.format.audio.pNativeRender = NULL; in initPorts() 98 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts() 99 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts()
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/frameworks/av/media/libstagefright/codecs/mp3dec/ |
D | SoftMP3.cpp | 82 def.format.audio.cMIMEType = in initPorts() 85 def.format.audio.pNativeRender = NULL; in initPorts() 86 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts() 87 def.format.audio.eEncoding = OMX_AUDIO_CodingMP3; in initPorts() 102 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts() 103 def.format.audio.pNativeRender = NULL; in initPorts() 104 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts() 105 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts()
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