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/frameworks/base/data/sounds/
DAudioPackage3.mk13 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \
14 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \
15 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \
16 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \
17 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \
18 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \
19 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \
20 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \
21 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \
22 $(LOCAL_PATH)/Ring_Classic_02.ogg:system/media/audio/ringtones/Ring_Classic_02.ogg \
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DAudioPackage2.mk13 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \
14 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \
15 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \
16 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \
17 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \
18 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \
19 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \
20 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \
21 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \
22 $(LOCAL_PATH)/Ring_Classic_02.ogg:system/media/audio/ringtones/Ring_Classic_02.ogg \
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DAudioPackage4.mk13 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \
14 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \
15 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \
16 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \
17 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \
18 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \
19 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \
20 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \
21 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \
22 …$(LOCAL_PATH)/notifications/Beat_Box_Android.ogg:system/media/audio/notifications/Beat_Box_Android…
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DOriginalAudio.mk12 $(LOCAL_PATH)/F1_MissedCall.ogg:system/media/audio/notifications/F1_MissedCall.ogg \
13 $(LOCAL_PATH)/F1_New_MMS.ogg:system/media/audio/notifications/F1_New_MMS.ogg \
14 $(LOCAL_PATH)/F1_New_SMS.ogg:system/media/audio/notifications/F1_New_SMS.ogg \
15 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \
16 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \
17 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \
18 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \
19 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \
20 $(LOCAL_PATH)/Alarm_Rooster_02.ogg:system/media/audio/alarms/Alarm_Rooster_02.ogg \
21 $(LOCAL_PATH)/Ring_Classic_02.ogg:system/media/audio/ringtones/Ring_Classic_02.ogg \
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DAudioPackage5.mk11 $(LOCAL_PATH)/Alarm_Buzzer.ogg:system/media/audio/alarms/Alarm_Buzzer.ogg \
12 $(LOCAL_PATH)/Alarm_Beep_01.ogg:system/media/audio/alarms/Alarm_Beep_01.ogg \
13 $(LOCAL_PATH)/Alarm_Beep_02.ogg:system/media/audio/alarms/Alarm_Beep_02.ogg \
14 $(LOCAL_PATH)/Alarm_Classic.ogg:system/media/audio/alarms/Alarm_Classic.ogg \
15 $(LOCAL_PATH)/Alarm_Beep_03.ogg:system/media/audio/alarms/Alarm_Beep_03.ogg \
16 $(LOCAL_PATH)/effects/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \
17 $(LOCAL_PATH)/effects/KeypressStandard.ogg:system/media/audio/ui/KeypressStandard.ogg \
18 $(LOCAL_PATH)/effects/KeypressSpacebar.ogg:system/media/audio/ui/KeypressSpacebar.ogg \
19 $(LOCAL_PATH)/effects/KeypressDelete.ogg:system/media/audio/ui/KeypressDelete.ogg \
20 $(LOCAL_PATH)/effects/KeypressReturn.ogg:system/media/audio/ui/KeypressReturn.ogg \
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DAudioPackage7.mk11 $(LOCAL_PATH)/alarms/ogg/Cesium.ogg:system/media/audio/alarms/Cesium.ogg \
12 $(LOCAL_PATH)/alarms/ogg/Fermium.ogg:system/media/audio/alarms/Fermium.ogg \
13 $(LOCAL_PATH)/alarms/ogg/Hassium.ogg:system/media/audio/alarms/Hassium.ogg \
14 $(LOCAL_PATH)/alarms/ogg/Neptunium.ogg:system/media/audio/alarms/Neptunium.ogg \
15 $(LOCAL_PATH)/alarms/ogg/Nobelium.ogg:system/media/audio/alarms/Nobelium.ogg \
16 $(LOCAL_PATH)/alarms/ogg/Plutonium.ogg:system/media/audio/alarms/Plutonium.ogg \
17 $(LOCAL_PATH)/effects/ogg/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \
18 $(LOCAL_PATH)/effects/ogg/KeypressStandard_120.ogg:system/media/audio/ui/KeypressStandard.ogg \
19 $(LOCAL_PATH)/effects/ogg/KeypressSpacebar_120.ogg:system/media/audio/ui/KeypressSpacebar.ogg \
20 $(LOCAL_PATH)/effects/ogg/KeypressDelete_120.ogg:system/media/audio/ui/KeypressDelete.ogg \
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DAudioPackage7alt.mk11 $(LOCAL_PATH)/alarms/ogg-jp/Argon.ogg:system/media/audio/alarms/Argon.ogg \
12 $(LOCAL_PATH)/alarms/ogg-jp/Carbon.ogg:system/media/audio/alarms/Carbon.ogg \
13 $(LOCAL_PATH)/alarms/ogg-jp/Helium.ogg:system/media/audio/alarms/Helium.ogg \
14 $(LOCAL_PATH)/alarms/ogg-jp/Krypton.ogg:system/media/audio/alarms/Krypton.ogg \
15 $(LOCAL_PATH)/alarms/ogg-jp/Neon.ogg:system/media/audio/alarms/Neon.ogg \
16 $(LOCAL_PATH)/alarms/ogg-jp/Oxygen.ogg:system/media/audio/alarms/Oxygen.ogg \
17 $(LOCAL_PATH)/effects/ogg/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \
18 $(LOCAL_PATH)/effects/ogg/KeypressStandard_120.ogg:system/media/audio/ui/KeypressStandard.ogg \
19 $(LOCAL_PATH)/effects/ogg/KeypressSpacebar_120.ogg:system/media/audio/ui/KeypressSpacebar.ogg \
20 $(LOCAL_PATH)/effects/ogg/KeypressDelete_120.ogg:system/media/audio/ui/KeypressDelete.ogg \
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DAudioPackage6.mk11 $(LOCAL_PATH)/alarms/ogg/Barium.ogg:system/media/audio/alarms/Barium.ogg \
12 $(LOCAL_PATH)/alarms/ogg/Cesium.ogg:system/media/audio/alarms/Cesium.ogg \
13 $(LOCAL_PATH)/alarms/ogg/Plutonium.ogg:system/media/audio/alarms/Plutonium.ogg \
14 $(LOCAL_PATH)/alarms/ogg/Scandium.ogg:system/media/audio/alarms/Scandium.ogg \
15 $(LOCAL_PATH)/effects/ogg/Effect_Tick.ogg:system/media/audio/ui/Effect_Tick.ogg \
16 $(LOCAL_PATH)/effects/ogg/KeypressStandard.ogg:system/media/audio/ui/KeypressStandard.ogg \
17 $(LOCAL_PATH)/effects/ogg/KeypressSpacebar.ogg:system/media/audio/ui/KeypressSpacebar.ogg \
18 $(LOCAL_PATH)/effects/ogg/KeypressDelete.ogg:system/media/audio/ui/KeypressDelete.ogg \
19 $(LOCAL_PATH)/effects/ogg/KeypressReturn.ogg:system/media/audio/ui/KeypressReturn.ogg \
20 $(LOCAL_PATH)/effects/ogg/VideoRecord.ogg:system/media/audio/ui/VideoRecord.ogg \
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/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayer.cpp292 bool audio = msg->what() == kWhatAudioNotify; in onMessageReceived() local
302 audio, codecRequest); in onMessageReceived()
314 ALOGV("got %s decoder EOS", audio ? "audio" : "video"); in onMessageReceived()
317 audio ? "audio" : "video", in onMessageReceived()
321 mRenderer->queueEOS(audio, err); in onMessageReceived()
325 if (audio) { in onMessageReceived()
335 ALOGV("decoder %s flush completed", audio ? "audio" : "video"); in onMessageReceived()
339 audio ? "audio" : "video"); in onMessageReceived()
341 (audio ? mAudioDecoder : mVideoDecoder)->initiateShutdown(); in onMessageReceived()
343 if (audio) { in onMessageReceived()
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DNuPlayerRenderer.cpp58 bool audio, in queueBuffer() argument
62 msg->setInt32("audio", static_cast<int32_t>(audio)); in queueBuffer()
68 void NuPlayer::Renderer::queueEOS(bool audio, status_t finalResult) { in queueEOS() argument
72 msg->setInt32("audio", static_cast<int32_t>(audio)); in queueEOS()
77 void NuPlayer::Renderer::flush(bool audio) { in flush() argument
80 if (audio) { in flush()
90 msg->setInt32("audio", static_cast<int32_t>(audio)); in flush()
393 void NuPlayer::Renderer::notifyEOS(bool audio, status_t finalResult) { in notifyEOS() argument
396 notify->setInt32("audio", static_cast<int32_t>(audio)); in notifyEOS()
402 int32_t audio; in onQueueBuffer() local
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DNuPlayerRenderer.h32 bool audio,
36 void queueEOS(bool audio, status_t finalResult);
38 void flush(bool audio);
119 void notifyEOS(bool audio, status_t finalResult);
120 void notifyFlushComplete(bool audio);
125 bool dropBufferWhileFlushing(bool audio, const sp<AMessage> &msg);
DGenericSource.cpp131 sp<MetaData> NuPlayer::GenericSource::getFormat(bool audio) { in getFormat() argument
132 sp<MediaSource> source = audio ? mAudioTrack.mSource : mVideoTrack.mSource; in getFormat()
142 bool audio, sp<ABuffer> *accessUnit) { in dequeueAccessUnit() argument
143 Track *track = audio ? &mAudioTrack : &mVideoTrack; in dequeueAccessUnit()
156 readBuffer(audio, -1ll); in dequeueAccessUnit()
182 bool audio, int64_t seekTimeUs, int64_t *actualTimeUs) { in readBuffer() argument
183 Track *track = audio ? &mAudioTrack : &mVideoTrack; in readBuffer()
208 if (audio && mAudioIsVorbis) { in readBuffer()
218 if (audio && mAudioIsVorbis) { in readBuffer()
DNuPlayer.h131 status_t instantiateDecoder(bool audio, sp<Decoder> *decoder);
133 status_t feedDecoderInputData(bool audio, const sp<AMessage> &msg);
134 void renderBuffer(bool audio, const sp<AMessage> &msg);
140 void flushDecoder(bool audio, bool needShutdown);
DStreamingSource.cpp110 sp<MetaData> NuPlayer::StreamingSource::getFormat(bool audio) { in getFormat() argument
112 audio ? ATSParser::AUDIO : ATSParser::VIDEO; in getFormat()
125 bool audio, sp<ABuffer> *accessUnit) { in dequeueAccessUnit() argument
127 audio ? ATSParser::AUDIO : ATSParser::VIDEO; in dequeueAccessUnit()
/frameworks/base/docs/html/training/managing-audio/
Daudio-focus.jd9 next.link=audio-output.html
34 <p>With multiple apps potentially playing audio it's important to think about how they should
35 interact. To avoid every music app playing at the same time, Android uses audio focus to moderate
36 audio playback&mdash;only apps that hold the audio focus should play audio.</p>
38 <p>Before your app starts playing audio it should request&mdash;and receive&mdash;the audio focus.
39 Likewise, it should know how to listen for a loss of audio focus and respond appropriately when that
45 <p>Before your app starts playing any audio, it should hold the audio focus for the stream
51 permanent audio focus. Request transient focus when you expect to play audio for only a short time
52 (for example when playing navigation instructions). Request permanent audio focus when you
53 plan to play audio for the foreseeable future (for example, when playing music).</p>
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Dindex.jd29 <p>If your app plays audio, it’s important that your users can control the audio in a predictable
30 manner. To ensure a great user experience, it’s also important that your app manages the audio focus
31 to ensure multiple apps aren’t playing audio at the same time.</p>
33 <p>After this class, you will be able to build apps that respond to hardware audio key presses,
34 which request audio focus when playing audio, and which respond appropriately to changes in audio
53 <dt><b><a href="audio-focus.html">Managing Audio Focus</a></b></dt>
54 <dd>With multiple apps potentially playing audio it's important to think about how they should
55 interact. To avoid every music app playing at the same time, Android uses audio focus to moderate
56 audio playback. Learn how to request the audio focus, listen for a loss of audio focus, and how to
59 <dt><b><a href="audio-output.html">Dealing with Audio Output Hardware</a></b></dt>
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Daudio-output.jd7 previous.link=audio-focus.html
31 <p>Users have a number of alternatives when it comes to enjoying the audio from their Android
33 feature Bluetooth connectivity and support for A2DP audio. </p>
40 <p>You can query the {@link android.media.AudioManager} to determine if the audio is currently
52 // If audio plays and noone can hear it, is it still playing?
59 <p>When a headset is unplugged, or a Bluetooth device disconnected, the audio stream
65 that listens for this intent whenever you’re playing audio. In the case of music players, users
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/
DMediaFrameworkTestRunner.java25 import com.android.mediaframeworktest.functional.audio.SimTonesTest;
26 import com.android.mediaframeworktest.functional.audio.MediaAudioTrackTest;
27 import com.android.mediaframeworktest.functional.audio.MediaAudioManagerTest;
28 import com.android.mediaframeworktest.functional.audio.MediaAudioEffectTest;
29 import com.android.mediaframeworktest.functional.audio.MediaBassBoostTest;
30 import com.android.mediaframeworktest.functional.audio.MediaEnvReverbTest;
31 import com.android.mediaframeworktest.functional.audio.MediaEqualizerTest;
32 import com.android.mediaframeworktest.functional.audio.MediaPresetReverbTest;
33 import com.android.mediaframeworktest.functional.audio.MediaVirtualizerTest;
34 import com.android.mediaframeworktest.functional.audio.MediaVisualizerTest;
/frameworks/base/docs/html/guide/topics/media/
Daudio-capture.jd34 audio formats, so that you can easily integrate audio into your applications. You can record audio
37 <p>This document shows you how to write an application that captures audio from a device
38 microphone, save the audio and play it back.</p>
41 audio, but actual devices are likely to provide these capabilities.</p>
45 <p>Audio capture from the device is a bit more complicated than audio and video playback, but still
49 <li>Set the audio source using
59 <li>Set the audio encoder using
64 <li>To start audio capture, call
66 <li>To stop audio capture, call {@link android.media.MediaRecorder#stop MediaRecorder.stop()}.
73 <h3 id="example">Example: Record audio and play the recorded audio</h3>
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Dindex.jd3 page.landing.intro=Add video, audio, and photo capabilities to your app with Android's robust APIs …
47 <a href="http://developer.android.com/training/managing-audio/index.html">
49 <p>After this class, you will be able to build apps that respond to hardware audio key
50 presses, which request audio focus when playing audio, and which respond appropriately to changes in
51 audio focus caused by the system or other applications.</p>
/frameworks/av/media/libstagefright/codecs/raw/
DSoftRaw.cpp68 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts()
69 def.format.audio.pNativeRender = NULL; in initPorts()
70 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts()
71 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts()
86 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts()
87 def.format.audio.pNativeRender = NULL; in initPorts()
88 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts()
89 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts()
/frameworks/av/media/libeffects/testlibs/
DEffectsMath.h116 #define MULT_AUDIO_COEF(audio,coef) /*lint -e704 <avoid divide for performance>*/ \ argument
119 ((int32_t)(audio)) * ((int32_t)(coef)) \
134 #define MULT_AUDIO_WET_DRY_COEF(audio,coef) /*lint -e(702) <avoid divide for performance>*/ \ argument
137 ((int32_t)(audio)) * ((int32_t)(coef)) \
295 #define MULT_AUDIO_DRIVE(audio,drive) /*lint -e(702) <avoid divide for performance>*/ \ argument
298 ((int32_t)(audio)) * ((int32_t)(drive)) \
/frameworks/base/docs/html/tools/adk/
Daoa2.jd9 <li><a href="#audio-support">Audio Support</a></li>
26 <p>The Android Open Accessory Protocol 2.0 adds two new features: audio output (from the Android
73 <li><strong>audio</strong> -A new standard USB audio class interface for streaming audio
87 <p>AOA 2.0 adds an optional USB audio interface and, therefore, includes product IDs for the new
91 <li>{@code 0x2D02} - audio</li>
92 <li>{@code 0x2D03} - audio + adb</li>
93 <li>{@code 0x2D04} - accessory + audio</li>
94 <li>{@code 0x2D05} - accessory + audio + adb</li>
97 <h2 id="audio-support">Audio Support</h2>
99 <p>AOA 2.0 includes optional support for audio output from an Android device to an accessory. This
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/frameworks/av/media/libstagefright/codecs/g711/dec/
DSoftG711.cpp73 def.format.audio.cMIMEType = in initPorts()
79 def.format.audio.pNativeRender = NULL; in initPorts()
80 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts()
81 def.format.audio.eEncoding = OMX_AUDIO_CodingG711; in initPorts()
96 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts()
97 def.format.audio.pNativeRender = NULL; in initPorts()
98 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts()
99 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts()
/frameworks/av/media/libstagefright/codecs/mp3dec/
DSoftMP3.cpp82 def.format.audio.cMIMEType = in initPorts()
85 def.format.audio.pNativeRender = NULL; in initPorts()
86 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts()
87 def.format.audio.eEncoding = OMX_AUDIO_CodingMP3; in initPorts()
102 def.format.audio.cMIMEType = const_cast<char *>("audio/raw"); in initPorts()
103 def.format.audio.pNativeRender = NULL; in initPorts()
104 def.format.audio.bFlagErrorConcealment = OMX_FALSE; in initPorts()
105 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM; in initPorts()

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