Searched refs:bLoop (Results 1 – 9 of 9) sorted by relevance
52 M4OSA_Bool bLoop; /** Looping on/off **/ member
79 M4OSA_Bool bLoop; member
634 M4OSA_Bool bLoop; member
717 M4OSA_Bool bLoop; member
449 if (mAudioMixSettings->bLoop) { in start()732 if (mAudioMixSettings->bLoop) { in fillBuffer()770 } else if (mAudioMixSettings->bLoop){ in fillBuffer()
1918 pContext->mAudioSettings->bLoop in videoEditor_populateSettings()1920 M4OSA_TRACE1_1("bLoop = %d",pContext->mAudioSettings->bLoop); in videoEditor_populateSettings()2043 pContext->mAudioSettings->bLoop = 0; in videoEditor_populateSettings()2721 pContext->mAudioSettings->bLoop = 0; in videoEditor_init()
1057 pSettings->bLoop = (M4OSA_Bool)pEnv->GetBooleanField(object, fieldIds.isLooping); in videoEditClasses_getBackgroundMusicSettings()1131 indentation, ' ', (bool)pSettings->bLoop); in videoEditClasses_logBackgroundMusicSettings()
162 pC->bLoop = pSettings->bLoop; in M4VSS3GPP_audioMixingInit()358 if(pC->bLoop == M4OSA_FALSE) in M4VSS3GPP_audioMixingStep()
2693 pAudioMixSettings->bLoop = xVSS_context->pSettings->xVSS.pBGMtrack->bLoop; in M4xVSS_internalGenerateAudioMixFile()