Searched refs:checkCurrent (Results 1 – 2 of 2) sorted by relevance
1026 return checkCurrent() != SURFACE_STATE_ERROR; in validate()1074 final int surfaceState = checkCurrent(); in run()1094 final int surfaceState = checkCurrent(); in draw()1282 int checkCurrent() { in checkCurrent() method in HardwareRenderer.GlRenderer1460 if (view != null && isEnabled() && checkCurrent() != SURFACE_STATE_ERROR) { in destroyLayers()1482 if (isEnabled() && checkCurrent() != SURFACE_STATE_ERROR) needsContext = false; in safelyRun()
231 checkCurrent(); in run()352 private void checkCurrent() { in checkCurrent() method in GLTextureViewActivity.RenderThread