/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
D | paintf.glsl | 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba; 18 col.xyz = col.xyz * light0_Diffuse * 1.1; 19 col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0); 22 col.xyz = mix(col.xyz, textureCube(UNI_reflection, -light0R).rgb * 2.4, fresnel); 23 col.w = 0.8; 24 gl_FragColor = col;
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D | blur_v.glsl | 6 vec3 col = texture2D(UNI_color, blurCoord).rgb; 8 col += texture2D(UNI_color, blurCoord).rgb; 10 col += texture2D(UNI_color, blurCoord).rgb; 12 col += texture2D(UNI_color, blurCoord).rgb; 14 col = col * 0.25; 16 gl_FragColor = vec4(col, 0.0);
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D | select_color.glsl | 4 vec3 col = texture2D(UNI_color, varTex0).rgb; 7 float lum = dot(desat, col); 9 col = mix(col, vec3(0.0), stepVal)*0.5; 11 gl_FragColor = vec4(col, 0.0);
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D | blur_h.glsl | 6 vec3 col = texture2D(UNI_color, blurCoord).rgb; 8 col += texture2D(UNI_color, blurCoord).rgb; 10 col += texture2D(UNI_color, blurCoord).rgb; 12 col += texture2D(UNI_color, blurCoord).rgb; 14 gl_FragColor = vec4(col * 0.25, 0.0);
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D | plastic.glsl | 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba; 18 col.xyz = col.xyz * light0_Diffuse * 1.2; 19 col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0); 20 gl_FragColor = col;
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D | metal.glsl | 17 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba; 18 col.xyz = col.xyz * (textureCube(UNI_reflection, worldNorm).rgb * 0.5 + vec3(light0_Diffuse)); 19 col.xyz += light0_Specular * vec3(0.8, 0.8, 1.0); 21 gl_FragColor = col;
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D | plastic_lights.glsl | 23 lowp vec4 col = UNI_diffuse; 24 col.xyz = col.xyz * (light0_Diffuse * UNI_lightColor_0.xyz + 26 col.xyz += (light0_Specular + light1_Specular); 27 gl_FragColor = col;
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D | diffuse.glsl | 15 lowp vec4 col = texture2D(UNI_diffuse, t0).rgba; 16 col.xyz = col.xyz * light0_Diffuse * 1.2; 17 gl_FragColor = col;
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D | diffuse_lights.glsl | 17 lowp vec4 col = UNI_diffuse; 18 col.xyz = col.xyz * (light0_Diffuse * UNI_lightColor_0.xyz + 20 gl_FragColor = col;
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/frameworks/compile/libbcc/tools/build/ |
D | dataconvert.py | 53 col = 0 60 if col == 0: 63 col += 1 64 if col == 8: 66 col = 0 67 elif col % 4 == 0: 71 if col != 0:
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/frameworks/compile/slang/ |
D | slangdata.py | 53 col = 0 60 if col == 0: 63 col += 1 64 if col == 16: 66 col = 0 67 elif col % 4 == 0: 73 if col != 0:
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/frameworks/compile/libbcc/lib/ScriptCRT/ |
D | rs_core.c | 78 rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) { in rsMatrixSet() argument 79 m->m[row * 4 + col] = v; in rsMatrixSet() 83 rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) { in rsMatrixGet() argument 84 return m->m[row * 4 + col]; in rsMatrixGet() 88 rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) { in rsMatrixSet() argument 89 m->m[row * 3 + col] = v; in rsMatrixSet() 93 rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) { in rsMatrixGet() argument 94 return m->m[row * 3 + col]; in rsMatrixGet() 98 rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) { in rsMatrixSet() argument 99 m->m[row * 2 + col] = v; in rsMatrixSet() [all …]
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
D | shaderf.glsl | 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba; 11 …col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_Di… 12 col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz; 13 col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz; 14 gl_FragColor = col;
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D | shader2f.glsl | 23 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba; 24 …col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_Di… 25 col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz; 26 col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz; 27 gl_FragColor = col;
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/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
D | shaderarrayf.glsl | 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba; 11 …col.xyz = col.xyz * (light0_Diffuse * UNI_light_DiffuseColor[0].xyz + light1_Diffuse * UNI_light_D… 12 col.xyz += light0_Specular * UNI_light_SpecularColor[0].xyz; 13 col.xyz += light1_Specular * UNI_light_SpecularColor[1].xyz; 14 gl_FragColor = col;
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D | shaderf.glsl | 10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba; 11 …col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_Di… 12 col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz; 13 col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz; 14 gl_FragColor = col;
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D | shader2f.glsl | 23 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba; 24 …col.xyz = col.xyz * (light0_Diffuse * UNI_light0_DiffuseColor.xyz + light1_Diffuse * UNI_light1_Di… 25 col.xyz += light0_Specular * UNI_light0_SpecularColor.xyz; 26 col.xyz += light1_Specular * UNI_light1_SpecularColor.xyz; 27 gl_FragColor = col;
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/frameworks/base/docs/html/design/style/ |
D | iconography.jd | 18 <div class="layout-content-col span-4"> 23 <div class="layout-content-col span-4"> 28 <div class="layout-content-col span-4"> 36 <div class="layout-content-col span-4"> 48 <div class="layout-content-col span-4"> 59 <div class="layout-content-col span-4"> 70 <div class="layout-content-col span-4"> 73 <div class="layout-content-col span-7"> 82 <div class="layout-content-col span-12"> 118 <div class="layout-content-col span-4"> [all …]
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/frameworks/base/docs/html/design/get-started/ |
D | principles.jd | 11 <div class="layout-content-col span-7"> 19 <div class="layout-content-col span-6"> 29 <div class="layout-content-col span-7"> 36 <div class="layout-content-col span-6"> 46 <div class="layout-content-col span-7"> 54 <div class="layout-content-col span-6"> 64 <div class="layout-content-col span-7"> 71 <div class="layout-content-col span-6"> 81 <div class="layout-content-col span-7"> 87 <div class="layout-content-col span-6"> [all …]
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/frameworks/base/docs/html/design/downloads/ |
D | index.jd | 5 <div class="layout-content-col span-9"> 12 <div class="layout-content-col span-4"> 24 <div class="layout-content-col span-5"> 32 <div class="layout-content-col span-4"> 37 <div class="layout-content-col span-4"> 51 <div class="layout-content-col span-5"> 60 <div class="layout-content-col span-4"> 65 <div class="layout-content-col span-4"> 77 <div class="layout-content-col span-5"> 85 <div class="layout-content-col span-4"> [all …]
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/ |
D | h264bsd_neighbour.c | 133 u32 i, row, col; in h264bsdInitMbNeighbours() local 142 row = col = 0; in h264bsdInitMbNeighbours() 147 if (col) in h264bsdInitMbNeighbours() 157 if (row && (col < picWidth - 1)) in h264bsdInitMbNeighbours() 162 if (row && col) in h264bsdInitMbNeighbours() 167 col++; in h264bsdInitMbNeighbours() 168 if (col == picWidth) in h264bsdInitMbNeighbours() 170 col = 0; in h264bsdInitMbNeighbours()
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D | h264bsd_conceal.c | 55 static u32 ConcealMb(mbStorage_t *pMb, image_t *currImage, u32 row, u32 col, 129 u32 row, col; in h264bsdConceal() local 158 i = row = col = 0; in h264bsdConceal() 163 col++; in h264bsdConceal() 164 if (col == width) in h264bsdConceal() 167 col = 0; in h264bsdConceal() 192 for (j = col; j--;) in h264bsdConceal() 198 for (j = col + 1; j < width; j++) in h264bsdConceal() 253 u32 ConcealMb(mbStorage_t *pMb, image_t *currImage, u32 row, u32 col, in ConcealMb() argument 281 ASSERT(col < currImage->width); in ConcealMb() [all …]
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/frameworks/rs/ |
D | rsMatrix3x3.h | 28 inline float get(uint32_t row, uint32_t col) const { in get() 29 return m[row*3 + col]; in get() 32 inline void set(uint32_t row, uint32_t col, float v) { in set() 33 m[row*3 + col] = v; in set()
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D | rsMatrix2x2.h | 28 inline float get(uint32_t row, uint32_t col) const { in get() 29 return m[row*2 + col]; in get() 32 inline void set(uint32_t row, uint32_t col, float v) { in set() 33 m[row*2 + col] = v; in set()
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/frameworks/base/docs/html/design/patterns/ |
D | new-4-0.jd | 5 <div class="layout-content-col span-7"> 14 <div class="layout-content-col span-6"> 24 <div class="layout-content-col span-7"> 31 <div class="layout-content-col span-6"> 41 <div class="layout-content-col span-7"> 49 <div class="layout-content-col span-6"> 59 <div class="layout-content-col span-7"> 66 <div class="layout-content-col span-6">
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