Searched refs:createVector (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/graphics/java/android/renderscript/ |
D | Element.java | 513 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2); in F32_2() 520 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3); in F32_3() 527 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4); in F32_4() 534 rs.mElement_DOUBLE_2 = createVector(rs, DataType.FLOAT_64, 2); in F64_2() 541 rs.mElement_DOUBLE_3 = createVector(rs, DataType.FLOAT_64, 3); in F64_3() 548 rs.mElement_DOUBLE_4 = createVector(rs, DataType.FLOAT_64, 4); in F64_4() 555 rs.mElement_UCHAR_2 = createVector(rs, DataType.UNSIGNED_8, 2); in U8_2() 562 rs.mElement_UCHAR_3 = createVector(rs, DataType.UNSIGNED_8, 3); in U8_3() 569 rs.mElement_UCHAR_4 = createVector(rs, DataType.UNSIGNED_8, 4); in U8_4() 576 rs.mElement_CHAR_2 = createVector(rs, DataType.SIGNED_8, 2); in I8_2() [all …]
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D | Mesh.java | 788 b.add(Element.createVector(mRS, in create()
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/frameworks/rs/cpp/ |
D | Element.cpp | 108 return createVector(rs, RS_TYPE_##T, 2); \ 111 return createVector(rs, RS_TYPE_##T, 3); \ 114 return createVector(rs, RS_TYPE_##T, 4); \ 303 sp<const Element> Element::createVector(RenderScript *rs, RsDataType dt, uint32_t size) { in createVector() function in Element
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D | Element.h | 167 static sp<const Element> createVector(RenderScript *rs, RsDataType dt, uint32_t size);
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/frameworks/base/api/ |
D | 14.txt | 17790 …method public static android.renderscript.Element createVector(android.renderscript.RenderScript, …
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D | 15.txt | 17917 …method public static android.renderscript.Element createVector(android.renderscript.RenderScript, …
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D | current.txt | 18870 …method public static android.renderscript.Element createVector(android.renderscript.RenderScript, …
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D | 16.txt | 18870 …method public static android.renderscript.Element createVector(android.renderscript.RenderScript, …
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