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Searched refs:depthMask (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/
DrsProgramStore.cpp26 bool depthMask, bool ditherEnable, in ProgramStore() argument
40 mHal.state.depthWriteEnable = depthMask; in ProgramStore()
88 bool depthMask, bool ditherEnable, in getProgramStore() argument
103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; in getProgramStore()
114 depthMask, ditherEnable, in getProgramStore()
148 bool depthMask, bool ditherEnable, in rsi_ProgramStoreCreate() argument
156 depthMask, ditherEnable, in rsi_ProgramStoreCreate()
DrsProgramStore.h68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
Drs.spec356 param bool depthMask
/frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/
DUT_program_store.java106 boolean depthMask, in checkObject() argument
115 _RS_ASSERT("ps.isDepthMaskEnabled() == depthMask", ps.isDepthMaskEnabled() == depthMask); in checkObject()
127 boolean depthMask, in varyBuilderColorAndDither() argument
144 checkObject(ps, depthMask, df, bsf, bdf, isR, isG, isB, isA, isDither); in varyBuilderColorAndDither()
154 boolean depthMask = (depth == 1); in testJavaSide()
160 b.setDepthMaskEnabled(depthMask); in testJavaSide()
162 varyBuilderColorAndDither(b, depthMask, df, bsf, bdf); in testJavaSide()
/frameworks/native/opengl/libagl/
Dstate.cpp96 c->rasterizer.procs.depthMask(c, 1); in ogles_init()
536 c->rasterizer.procs.depthMask(c, flag); in glDepthMask()
/frameworks/base/graphics/java/android/renderscript/
DRenderScript.java573 boolean depthMask, boolean dither, in rsnProgramStoreCreate() argument
576 boolean depthMask, boolean dither, in nProgramStoreCreate() argument
579 return rsnProgramStoreCreate(mContext, r, g, b, a, depthMask, dither, srcMode, in nProgramStoreCreate()
/frameworks/base/graphics/jni/
Dandroid_renderscript_RenderScript.cpp1079 jboolean depthMask, jboolean ditherEnable, in nProgramStoreCreate() argument
1085 depthMask, ditherEnable, (RsBlendSrcFunc)srcFunc, in nProgramStoreCreate()