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Searched refs:depthTarget (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBuffer.cpp36 if (fb->mHal.state.depthTarget != NULL) { in setDepthAttachment()
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; in setDepthAttachment()
40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget, in setDepthAttachment()
85 } else if (fb->mHal.state.depthTarget) { in rsdFrameBufferSetActive()
86 fbo->setDimensions(fb->mHal.state.depthTarget->getType()->getDimX(), in rsdFrameBufferSetActive()
87 fb->mHal.state.depthTarget->getType()->getDimY()); in rsdFrameBufferSetActive()
/frameworks/rs/
DrsFBOCache.cpp71 mHal.state.depthTarget = a; in bindDepthTarget()
81 mHal.state.depthTarget = NULL; in resetAll()
DrsFBOCache.h49 Allocation *depthTarget; member
DrsContext.cpp490 if (mFBOCache.mHal.state.depthTarget != NULL) { in getCurrentSurfaceWidth()
491 return mFBOCache.mHal.state.depthTarget->getType()->getDimX(); in getCurrentSurfaceWidth()
502 if (mFBOCache.mHal.state.depthTarget != NULL) { in getCurrentSurfaceHeight()
503 return mFBOCache.mHal.state.depthTarget->getType()->getDimY(); in getCurrentSurfaceHeight()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DRenderPass.java72 public void setDepthTarget(TextureRenderTarget depthTarget) { in setDepthTarget() argument
73 mDepthTarget = depthTarget; in setDepthTarget()
/frameworks/rs/scriptc/
Drs_graphics.rsh47 * @param depthTarget
50 rsgBindDepthTarget(rs_allocation depthTarget);