Searched refs:depthTarget (Results 1 – 6 of 6) sorted by relevance
36 if (fb->mHal.state.depthTarget != NULL) { in setDepthAttachment()37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; in setDepthAttachment()40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget, in setDepthAttachment()85 } else if (fb->mHal.state.depthTarget) { in rsdFrameBufferSetActive()86 fbo->setDimensions(fb->mHal.state.depthTarget->getType()->getDimX(), in rsdFrameBufferSetActive()87 fb->mHal.state.depthTarget->getType()->getDimY()); in rsdFrameBufferSetActive()
71 mHal.state.depthTarget = a; in bindDepthTarget()81 mHal.state.depthTarget = NULL; in resetAll()
49 Allocation *depthTarget; member
490 if (mFBOCache.mHal.state.depthTarget != NULL) { in getCurrentSurfaceWidth()491 return mFBOCache.mHal.state.depthTarget->getType()->getDimX(); in getCurrentSurfaceWidth()502 if (mFBOCache.mHal.state.depthTarget != NULL) { in getCurrentSurfaceHeight()503 return mFBOCache.mHal.state.depthTarget->getType()->getDimY(); in getCurrentSurfaceHeight()
72 public void setDepthTarget(TextureRenderTarget depthTarget) { in setDepthTarget() argument73 mDepthTarget = depthTarget; in setDepthTarget()
47 * @param depthTarget50 rsgBindDepthTarget(rs_allocation depthTarget);