/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/ |
D | shader_def.rsh | 22 float4 light0_Posision; 27 float4 light1_Posision; 36 float4 light_Posision[2]; 50 float4 light0_DiffuseColor; 51 float4 light0_SpecularColor; 53 float4 light1_DiffuseColor; 54 float4 light1_SpecularColor; 58 float4 light_DiffuseColor[2]; 59 float4 light_SpecularColor[2]; 63 float4 light0_DiffuseColor; [all …]
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D | rsrenderstates.rs | 377 float4 light0Pos = {-5.0f, 5.0f, -10.0f, 1.0f}; 378 float4 light1Pos = {2.0f, 5.0f, 15.0f, 1.0f}; 379 float4 light0DiffCol = {0.9f, 0.7f, 0.7f, 1.0f}; 380 float4 light0SpecCol = {0.9f, 0.6f, 0.6f, 1.0f}; 381 float4 light1DiffCol = {0.5f, 0.5f, 0.9f, 1.0f}; 382 float4 light1SpecCol = {0.5f, 0.5f, 0.9f, 1.0f};
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
D | shader_def.rsh | 22 float4 light0_Posision; 27 float4 light1_Posision; 41 float4 light0_DiffuseColor; 42 float4 light0_SpecularColor; 44 float4 light1_DiffuseColor; 45 float4 light1_SpecularColor; 49 float4 light_DiffuseColor[2]; 50 float4 light_SpecularColor[2]; 54 float4 light0_DiffuseColor; 55 float4 light0_SpecularColor; [all …]
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D | torus_test.rs | 147 float4 light0Pos = {-5.0f, 5.0f, -10.0f, 1.0f}; 148 float4 light1Pos = {2.0f, 5.0f, 15.0f, 1.0f}; 149 float4 light0DiffCol = {0.9f, 0.7f, 0.7f, 1.0f}; 150 float4 light0SpecCol = {0.9f, 0.6f, 0.6f, 1.0f}; 151 float4 light1DiffCol = {0.5f, 0.5f, 0.9f, 1.0f}; 152 float4 light1SpecCol = {0.5f, 0.5f, 0.9f, 1.0f};
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/frameworks/rs/scriptc/ |
D | rs_cl.rsh | 57 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v); 62 _RS_RUNTIME int4 __attribute__((overloadable)) fnc(float4 v); 67 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2); 72 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, float v2); 77 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, int4 v2); \ 82 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, int v2); 89 _RS_RUNTIME float4 __attribute__((overloadable)) \ 90 fnc(float4 v1, float4 *v2); 95 _RS_RUNTIME float4 __attribute__((overloadable)) fnc(float4 v1, int4 *v2); 102 _RS_RUNTIME float4 __attribute__((overloadable)) \ [all …]
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D | rs_math.rsh | 103 float4 *left, float4 *right, 104 float4 *top, float4 *bottom, 105 float4 *near, float4 *far) { 153 * @param sphere float4 representing the sphere 162 rsIsSphereInFrustum(float4 *sphere, 163 float4 *left, float4 *right, 164 float4 *top, float4 *bottom, 165 float4 *near, float4 *far) { 236 _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color); 239 * Unpack a uchar4 color to float4. The resulting float range will be (0-1). [all …]
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D | rs_matrix.rsh | 276 _RS_RUNTIME float4 __attribute__((overloadable)) 277 rsMatrixMultiply(rs_matrix4x4 *m, float4 in); 282 _RS_RUNTIME float4 __attribute__((overloadable)) 288 _RS_RUNTIME float4 __attribute__((overloadable)) 313 _RS_RUNTIME float4 __attribute__((overloadable)) 314 rsMatrixMultiply(const rs_matrix4x4 *m, float4 in); 319 _RS_RUNTIME float4 __attribute__((overloadable)) 325 _RS_RUNTIME float4 __attribute__((overloadable))
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D | rs_allocation.rsh | 178 extern const float4 __attribute__((overloadable)) 189 extern const float4 __attribute__((overloadable)) 198 extern const float4 __attribute__((overloadable)) 210 extern const float4 __attribute__((overloadable))
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/frameworks/compile/libbcc/lib/ScriptCRT/ |
D | rs_cl.c | 54 extern float4 __attribute__((overloadable)) fnc(float4 v) { \ 55 float4 r; \ 77 extern int4 __attribute__((overloadable)) fnc(float4 v) { \ 100 extern float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2) { \ 101 float4 r; \ 123 extern float4 __attribute__((overloadable)) fnc(float4 v1, float v2) { \ 124 float4 r; \ 146 extern float4 __attribute__((overloadable)) fnc(float4 v1, int4 v2) { \ 147 float4 r; \ 169 extern float4 __attribute__((overloadable)) fnc(float4 v1, int v2) { \ [all …]
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D | rs_sample.c | 106 getSample##vecsize(rs_allocation a, float4 weights, \ 122 SAMPLE_1D_FUNC(4, uchar4, float4, convert_float4) 128 SAMPLE_2D_FUNC(4, uchar4, float4, convert_float4) 139 float4 zero = {0.0f, 0.0f, 0.0f, 0.0f}; \ 170 float4 sample0 = sample_LOD_LinearPixel(a, type, vecSize, dt, s, uv, lod0); \ 171 float4 sample1 = sample_LOD_LinearPixel(a, type, vecSize, dt, s, uv, lod1); \ 182 float4 result; \ 209 float4 result; \ 233 static float4 __attribute__((overloadable)) 240 static float4 __attribute__((overloadable)) [all …]
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D | clamp.c | 39 extern float4 __attribute__((overloadable)) clamp(float4 amount, float4 low, float4 high) { in clamp() 40 float4 r; in clamp() 63 extern float4 __attribute__((overloadable)) clamp(float4 amount, float low, float high) { in clamp() 64 float4 r; in clamp()
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D | rs_core.c | 12 extern float4 __attribute__((overloadable)) convert_float4(uchar4 c); 24 extern void __attribute__((overloadable)) rsDebug(const char *s, float4 v) { in rsDebug() 66 extern float4 rsUnpackColor8888(uchar4 c) in rsUnpackColor8888() 68 float4 ret = (float4)0.003921569f; in rsUnpackColor8888()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | test_app.rsh | 29 float4 cameraPos; 33 float4 lightPos_0; 34 float4 lightColor_0; 35 float4 lightPos_1; 36 float4 lightColor_1; 37 float4 cameraPos; 38 float4 diffuse; 49 float4 position;
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/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/ |
D | horizontal_blur.rs | 6 void root(float4 *out, const void *usrData, uint32_t x, uint32_t y) { 12 const float4 *i = (const float4 *)rsGetElementAt(fs->ain, x + r, y); constant 20 const float4 *i = (const float4 *)rsGetElementAt(fs->ain, validX, y); constant
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D | vertical_blur.rs | 65 const float4 *i = (const float4 *)rsGetElementAt(fs->ain, x, y + r); constant 72 const float4 *i = (const float4 *)rsGetElementAt(fs->ain, x, validH); constant
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D | threshold.rs | 11 float4 * ScratchPixel1; 12 float4 * ScratchPixel2;
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/frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/ |
D | clamp.rs | 25 float4 src4 = { 2.0f, 2.0f, 1.0f, 4.0f }; 26 float4 min4 = { 0.5f, -3.0f, 3.0f, 4.0f }; 27 float4 max4 = { 1.0f, 9.0f, 4.0f, 4.0f }; 29 float4 res4 = clamp(src4, min4, max4);
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D | convert.rs | 3 float4 f4 = { 2.0f, 4.0f, 6.0f, 8.0f };
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | scenegraph_objects.rsh | 65 float4 value; 129 float4 boundingSphere; 130 float4 worldBoundingSphere; 142 float4 clear_color; 152 float4 position; 159 float4 frustumPlanes[6]; 169 float4 position; 170 float4 color; 180 float4 float_value; 261 float4 pos = {(float)screenX, height - (float)screenY, 0.0f, 1.0f};
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D | cull.rs | 27 const float4 unitVec = {0.57735f, 0.57735f, 0.57735f, 0.0f}; constant 28 float4 scaledVec = rsMatrixMultiply(&objTransform->globalMat, unitVec); 41 float4 sphere;
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D | light.rs | 27 float4 zero = {0.0f, 0.0f, 0.0f, 1.0f};
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D | camera.rs | 41 float4 zero = {0.0f, 0.0f, 0.0f, 1.0f};
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/frameworks/compile/slang/tests/F_mix_vector/ |
D | mix_vector.rs | 5 float4 f4;
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/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/ |
D | transform_def.rsh | 28 float4 transforms[16];
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D | transform.rs | 28 static void appendTransformation(int type, float4 data, rs_matrix4x4 *mat) {
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