/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 428 const Layer::State& front(drawingState()); in doTransaction() local 431 const bool sizeChanged = (temp.requested.w != front.requested.w) || in doTransaction() 432 (temp.requested.h != front.requested.h); in doTransaction() 457 front.active.w, front.active.h, in doTransaction() 458 front.active.crop.left, in doTransaction() 459 front.active.crop.top, in doTransaction() 460 front.active.crop.right, in doTransaction() 461 front.active.crop.bottom, in doTransaction() 462 front.active.crop.getWidth(), in doTransaction() 463 front.active.crop.getHeight(), in doTransaction() [all …]
|
D | LayerBase.cpp | 201 const Layer::State& front(drawingState()); in doTransaction() local 212 if (front.active != temp.active) { in doTransaction() 217 if (temp.sequence != front.sequence) { in doTransaction()
|
/frameworks/av/media/libstagefright/codecs/aacdec/ |
D | get_ga_specific_config.cpp | 370 pVars->prog_config.front.ele_is_cpe[0] = 0; /* default to mono */ in get_GA_specific_config() 372 pVars->prog_config.front.ele_tag[0] = 0; in get_GA_specific_config() 384 pVars->prog_config.front.ele_is_cpe[0] = channel_config; in get_GA_specific_config() 385 pVars->prog_config.front.ele_tag[0] = 0; in get_GA_specific_config() 392 pVars->prog_config.front.ele_tag[0], in get_GA_specific_config() 393 pVars->prog_config.front.ele_is_cpe[0], in get_GA_specific_config()
|
D | pvmp4setaudioconfig.cpp | 266 pVars->prog_config.front.ele_is_cpe[0] = 1; in PVMP4SetAudioConfig() 270 pVars->prog_config.front.ele_is_cpe[0] = 0; in PVMP4SetAudioConfig() 292 pVars->prog_config.front.ele_tag[0], in PVMP4SetAudioConfig() 293 pVars->prog_config.front.ele_is_cpe[0], in PVMP4SetAudioConfig() 306 pVars->prog_config.front.ele_tag[0], in PVMP4SetAudioConfig() 307 pVars->prog_config.front.ele_is_cpe[0], in PVMP4SetAudioConfig()
|
D | get_adts_header.cpp | 496 pVars->prog_config.front.ele_is_cpe[0] = channel_configuration; in get_adts_header() 499 pVars->prog_config.front.num_ele = 1; in get_adts_header() 502 pVars->prog_config.front.ele_tag[0] = 0; in get_adts_header() 518 pVars->prog_config.front.ele_tag[0], in get_adts_header() 519 pVars->prog_config.front.ele_is_cpe[0], in get_adts_header()
|
D | get_prog_config.cpp | 527 pScratchPCE->front.num_ele = temp; in get_prog_config() 644 &pScratchPCE->front, in get_prog_config() 730 pVars->prog_config.front.ele_tag[0], in get_prog_config() 731 pVars->prog_config.front.ele_is_cpe[0], in get_prog_config()
|
D | s_progconfig.h | 79 EleList front; member
|
/frameworks/compile/mclinker/lib/LD/ |
D | Layout.cpp | 322 llvm::MCFragment* front = getFront(pRange); in getFragmentRef() local 323 if (NULL == front) in getFragmentRef() 330 return getFragmentRef(*front, *rear, pOffset); in getFragmentRef() 341 llvm::MCFragment* front = &pFront; in getFragmentRef() local 355 while (front != rear) { in getFragmentRef() 356 if (llvm::MCFragment::FT_Align == front->getKind()) { in getFragmentRef() 360 if (NULL == front->getNextNode()) { in getFragmentRef() 363 align_size = computeFragmentSize(*this, *front); in getFragmentRef() 368 align_size = front->getNextNode()->Offset - front->Offset; in getFragmentRef() 371 front = front->getNextNode(); in getFragmentRef() [all …]
|
/frameworks/av/services/audioflinger/ |
D | PipeReader.cpp | 73 size_t front = mFront & (mPipe.mMaxFrames - 1); in read() local 74 size_t red = mPipe.mMaxFrames - front; in read() 79 memcpy(buffer, (char *) mPipe.mBuffer + (front << mBitShift), red << mBitShift); in read() 81 if (CC_UNLIKELY(front + red == mPipe.mMaxFrames)) { in read() 82 if (CC_UNLIKELY((count -= red) > front)) { in read() 83 count = front; in read()
|
D | MonoPipeReader.cpp | 56 size_t front = mPipe->mFront & (mPipe->mMaxFrames - 1); in read() local 57 size_t part1 = mPipe->mMaxFrames - front; in read() 62 memcpy(buffer, (char *) mPipe->mBuffer + (front << mBitShift), part1 << mBitShift); in read() 63 if (CC_UNLIKELY(front + part1 == mPipe->mMaxFrames)) { in read()
|
/frameworks/compile/mclinker/lib/MC/ |
D | AttributeFactory.cpp | 19 m_pLast = new AttributeProxy(*this, *m_AttrSet.front()); in AttributeFactory() 26 m_pLast = new AttributeProxy(*this, *m_AttrSet.front()); in AttributeFactory() 48 return *m_AttrSet.front(); in predefined() 53 return *m_AttrSet.front(); in predefined() 58 m_pLast->change(m_AttrSet.front()); in produce()
|
/frameworks/native/opengl/libagl/ |
D | light.cpp | 77 c->lighting.front.ambient.r = in ogles_init_light() 78 c->lighting.front.ambient.g = in ogles_init_light() 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light() 80 c->lighting.front.ambient.a = 0x10000; in ogles_init_light() 81 c->lighting.front.diffuse.r = in ogles_init_light() 82 c->lighting.front.diffuse.g = in ogles_init_light() 83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f); in ogles_init_light() 84 c->lighting.front.diffuse.a = 0x10000; in ogles_init_light() 85 c->lighting.front.specular.a = 0x10000; in ogles_init_light() 86 c->lighting.front.emission.a = 0x10000; in ogles_init_light() [all …]
|
/frameworks/wilhelm/src/itf/ |
D | I3DMacroscopic.c | 104 SLVec3D front = *pFront; in I3DMacroscopic_SetOrientationVectors() local 108 thiz->mOrientationVectors.mFront = front; in I3DMacroscopic_SetOrientationVectors() 164 SLVec3D front = thiz->mOrientationVectors.mFront; in I3DMacroscopic_GetOrientationVectors() local 167 *pFront = front; in I3DMacroscopic_GetOrientationVectors()
|
D | I3DLocation.c | 171 SLVec3D front = *pFront; in I3DLocation_SetOrientationVectors() local 176 thiz->mOrientationVectors.mFront = front; in I3DLocation_SetOrientationVectors() 251 SLVec3D front = thiz->mOrientationVectors.mFront; in I3DLocation_GetOrientationVectors() local 254 *pFront = front; in I3DLocation_GetOrientationVectors()
|
/frameworks/ex/variablespeed/jni/ |
D | decode_buffer.cc | 51 delete[] data_.front(); in Clear() 66 data_.push_back(data_.front()); in AdvanceHeadPointerShorts()
|
/frameworks/native/libs/gui/ |
D | BufferQueue.cpp | 609 Fifo::iterator front(mQueue.begin()); in queueBuffer() local 611 mSlots[*front].mBufferState = BufferSlot::FREE; in queueBuffer() 613 *front = buf; in queueBuffer() 863 Fifo::iterator front(mQueue.begin()); in acquireBuffer() local 864 int buf = *front; in acquireBuffer() 882 mQueue.erase(front); in acquireBuffer() 999 Fifo::iterator front(mQueue.begin()); in freeAllBuffersExceptHeadLocked() local 1000 head = *front; in freeAllBuffersExceptHeadLocked()
|
/frameworks/compile/mclinker/include/mcld/LD/ |
D | Layout.h | 179 return &pRange.header->getSectionData()->getFragmentList().front(); in getFront() 195 return &pRange.header->getSectionData()->getFragmentList().front(); in getFront()
|
/frameworks/native/include/ui/ |
D | FramebufferNativeWindow.h | 78 sp<NativeBuffer> front; variable
|
/frameworks/native/libs/ui/ |
D | FramebufferNativeWindow.cpp | 243 while (self->front == buffer) { in lockBuffer() 260 self->front = static_cast<NativeBuffer*>(buffer); in queueBuffer()
|
/frameworks/base/docs/html/distribute/ |
D | index.jd | 25 …A billion downloads a month and growing. Get your apps in front of millions of users at Google's s…
|
/frameworks/base/docs/html/training/multiple-apks/ |
D | api.jd | 284 sake of example, let’s assume that red requires a front-facing camera. In fact, the entire point of 285 the red APK is to combine the front-facing camera with sweet new functionality that was added in API 286 11. But, it turns out, not all devices that support API 11 even HAVE front-facing cameras! The 290 manifest, see that Red lists the front-facing camera as a requirement, and quietly ignore it, having 293 but also doesn’t care whether or not there’s a front-facing camera! The app can still be downloaded 294 from Google Play by the user, because despite the whole front-camera mishap, there was still an
|
D | screensize.jd | 232 red requires a front-facing camera. In fact, the entire point of the red APK is to use the extra 233 available screen space to do entertaining things with that front-facing camera. But, it turns out, 234 not all xlarge devices even HAVE front-facing cameras! The horror!</p> 237 manifest, see that Red lists the front-facing camera as a requirement, and quietly ignore it, having 240 front-facing camera! The app can still be downloaded from Google Play by the user, because 241 despite the whole front-camera mishap, there was still an APK that supported that particular screen
|
D | multiple.jd | 334 let’s assume that Purple requires a front-facing camera. In fact, the entire point of Purple is to 335 use entertaining things with the front-facing camera! But, it turns out, not all API 11+ devices 336 even HAVE front-facing cameras! The horror!</p> 339 manifest, see that Purple lists the front-facing camera as a requirement, and quietly ignore it, 342 there’s a front-facing camera! The app can still be downloaded from Google Play by the user, 343 because despite the whole front-camera mishap, there was still an APK that supported that particular
|
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher_archive.jd | 85 <p>Starting with Android 2.0, launcher icons should be front-facing, instead of 385 <li>The base of a launcher icon can face either the top view or the front 442 definition. A light source is placed slightly to the left in front of the icon, 482 …g 0 | b 0<br><em>2: </em>r 217 | g 217 | b 217<br>Used on the front (lit) part of the … 515 source placed slightly to the left in front of the icon.</li>
|
/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 391 space. A set of three or more three-dimensional points (called vertices in OpenGL) have a front face 392 and a back face. How do you know which face is front and which is the back? Good question. The 403 front face. The triangle shown in Figure 1 is defined so that you are looking at the front face of 406 <p>Why is it important to know which face of a shape is the front face? The answer has to do with a 419 front and back, your OpenGL graphics are going to look a bit thin, or possibly not show up at all. 423 clockwise face as the front face, but doing so requires more code and is likely to confuse
|