/frameworks/base/core/java/android/gesture/ |
D | GestureStore.java | 152 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in addGesture() local 153 if (gestures == null) { in addGesture() 154 gestures = new ArrayList<Gesture>(); in addGesture() 155 mNamedGestures.put(entryName, gestures); in addGesture() 157 gestures.add(gesture); in addGesture() 171 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in removeGesture() local 172 if (gestures == null) { in removeGesture() 176 gestures.remove(gesture); in removeGesture() 179 if (gestures.isEmpty()) { in removeGesture() 206 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in getGestures() local [all …]
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/frameworks/base/docs/html/design/style/ |
D | touch-feedback.jd | 7 <p>Use color and illumination to respond to touches, reinforce the resulting behaviors of gestures,… 36 <p>When your objects react to more complex gestures, help users understand what the outcome of the
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 74 terms of gestures 76 gestures, Android 81 android.view.GestureDetector.OnGestureListener}. If you only want to process a few gestures, you 102 returns {@code true}. This step is necessary because all gestures begin with an 156 gestures.</p>
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D | index.jd | 59 <dd>Users expect a view to react smoothly and naturally to input gestures.
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D | optimizing-view.jd | 37 <p>Now that you have a well-designed view that responds to gestures and transitions between states,
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/frameworks/base/docs/html/about/versions/ |
D | android-1.6-highlights.jd | 166 <p>A new gestures framework provides application developers with a framework for creating, storing, 167 loading, and recognizing gestures and associating them with specific actions.</p> 170 of gestures to include with their application.</p>
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D | android-3.0.jd | 757 the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link 863 However, more complicated input types (such as gestures, flings, etc.) may be more difficult or 864 impossible on faketouch devices (and multitouch gestures are definitely not possible).</p> 865 <p>If your application does <em>not</em> require complicated gestures and you do
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D | android-2.2.jd | 189 ….ScaleGestureDetector} that lets Views detect and handle transformation gestures that involve more…
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D | jelly-bean.jd | 77 …gestures and manage <strong>accessibility focus</strong> as the user moves through the on-screen e…
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D | android-1.6.jd | 266 loading, and saving gestures.</li>
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D | android-2.3-highlights.jd | 249 to recognize complex user gestures and motions, such as tilt, spin, thrust, and
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D | android-3.0-highlights.jd | 190 …teract with the home screen widgets in new ways, such as by using touch gestures to scroll and fli…
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D | android-4.1.jd | 495 allows you to build services that monitor and respond to more input events, such as complex gestures
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-feature-element.jd | 748 with a fake touch interface will not support all two-finger gestures, because the input is 749 being transformed to cursor movement on the screen. That is, single finger gestures on such a device 751 gestures will result in the corresponding two-finger touch event. An example device that supports 765 with a fake touch interface will not support all five-finger gestures, because the input is being 766 transformed to cursor movement on the screen. That is, single finger gestures on such a device move 767 a cursor; multi-finger gestures will result in single-finger touch events; other multi-finger 768 gestures will result in the corresponding multi-finger touch event. An example device that supports 775 <td>The application uses touchscreen capabilities for gestures that are more interactive 785 gestures such as a fling), then you don't need to do anything, because this is required by default. 788 <p>If you require more complex touch interaction, such as multi-finger gestures, you [all …]
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/frameworks/base/docs/html/guide/topics/location/ |
D | index.jd | 75 keypresses and touch gestures to pan and zoom the map automatically, including
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/frameworks/base/docs/html/tools/help/ |
D | index.jd | 50 as clicks, touches, or gestures, as well as a number of system-level events. You can use the Monkey
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D | monkey.jd | 8 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
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D | adb.jd | 402 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
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/frameworks/base/docs/html/design/patterns/ |
D | app-structure.jd | 232 In addition to supporting swipe gestures to move left or right through images, Gallery provides a
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/frameworks/base/docs/html/guide/topics/sensors/ |
D | sensors_overview.jd | 57 game might track readings from a device's gravity sensor to infer complex user gestures 452 needs to monitor user gestures such as tilt and shake, you could create one set of data filtering
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D | sensors_motion.jd | 162 a wide range of motion-related tasks, such as detecting gestures, monitoring angular change, and
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/frameworks/base/docs/html/guide/faq/ |
D | troubleshooting.jd | 284 <p>If you get an error message such as "Could not load /sdcard/gestures.
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/frameworks/base/docs/html/guide/topics/text/ |
D | creating-input-method.jd | 145 gestures. When the iIME is displayed for the first time, the system calls the
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/frameworks/base/docs/html/tools/testing/ |
D | testing_android.jd | 557 keystrokes, touches, and gestures to a device. You run it with the
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/frameworks/base/docs/html/guide/topics/ui/ |
D | drag-drop.jd | 11 Allow users to move data within your Activity layout using graphical gestures.
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