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/frameworks/base/core/java/android/gesture/
DGestureStore.java152 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in addGesture() local
153 if (gestures == null) { in addGesture()
154 gestures = new ArrayList<Gesture>(); in addGesture()
155 mNamedGestures.put(entryName, gestures); in addGesture()
157 gestures.add(gesture); in addGesture()
171 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in removeGesture() local
172 if (gestures == null) { in removeGesture()
176 gestures.remove(gesture); in removeGesture()
179 if (gestures.isEmpty()) { in removeGesture()
206 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in getGestures() local
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/frameworks/base/docs/html/design/style/
Dtouch-feedback.jd7 <p>Use color and illumination to respond to touches, reinforce the resulting behaviors of gestures,…
36 <p>When your objects react to more complex gestures, help users understand what the outcome of the
/frameworks/base/docs/html/training/custom-views/
Dmaking-interactive.jd74 terms of gestures
76 gestures, Android
81 android.view.GestureDetector.OnGestureListener}. If you only want to process a few gestures, you
102 returns {@code true}. This step is necessary because all gestures begin with an
156 gestures.</p>
Dindex.jd59 <dd>Users expect a view to react smoothly and naturally to input gestures.
Doptimizing-view.jd37 <p>Now that you have a well-designed view that responds to gestures and transitions between states,
/frameworks/base/docs/html/about/versions/
Dandroid-1.6-highlights.jd166 <p>A new gestures framework provides application developers with a framework for creating, storing,
167 loading, and recognizing gestures and associating them with specific actions.</p>
170 of gestures to include with their application.</p>
Dandroid-3.0.jd757 the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link
863 However, more complicated input types (such as gestures, flings, etc.) may be more difficult or
864 impossible on faketouch devices (and multitouch gestures are definitely not possible).</p>
865 <p>If your application does <em>not</em> require complicated gestures and you do
Dandroid-2.2.jd189 ….ScaleGestureDetector} that lets Views detect and handle transformation gestures that involve more…
Djelly-bean.jd77gestures and manage <strong>accessibility focus</strong> as the user moves through the on-screen e…
Dandroid-1.6.jd266 loading, and saving gestures.</li>
Dandroid-2.3-highlights.jd249 to recognize complex user gestures and motions, such as tilt, spin, thrust, and
Dandroid-3.0-highlights.jd190 …teract with the home screen widgets in new ways, such as by using touch gestures to scroll and fli…
Dandroid-4.1.jd495 allows you to build services that monitor and respond to more input events, such as complex gestures
/frameworks/base/docs/html/guide/topics/manifest/
Duses-feature-element.jd748 with a fake touch interface will not support all two-finger gestures, because the input is
749 being transformed to cursor movement on the screen. That is, single finger gestures on such a device
751 gestures will result in the corresponding two-finger touch event. An example device that supports
765 with a fake touch interface will not support all five-finger gestures, because the input is being
766 transformed to cursor movement on the screen. That is, single finger gestures on such a device move
767 a cursor; multi-finger gestures will result in single-finger touch events; other multi-finger
768 gestures will result in the corresponding multi-finger touch event. An example device that supports
775 <td>The application uses touchscreen capabilities for gestures that are more interactive
785 gestures such as a fling), then you don't need to do anything, because this is required by default.
788 <p>If you require more complex touch interaction, such as multi-finger gestures, you
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/frameworks/base/docs/html/guide/topics/location/
Dindex.jd75 keypresses and touch gestures to pan and zoom the map automatically, including
/frameworks/base/docs/html/tools/help/
Dindex.jd50 as clicks, touches, or gestures, as well as a number of system-level events. You can use the Monkey
Dmonkey.jd8 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
Dadb.jd402 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
/frameworks/base/docs/html/design/patterns/
Dapp-structure.jd232 In addition to supporting swipe gestures to move left or right through images, Gallery provides a
/frameworks/base/docs/html/guide/topics/sensors/
Dsensors_overview.jd57 game might track readings from a device's gravity sensor to infer complex user gestures
452 needs to monitor user gestures such as tilt and shake, you could create one set of data filtering
Dsensors_motion.jd162 a wide range of motion-related tasks, such as detecting gestures, monitoring angular change, and
/frameworks/base/docs/html/guide/faq/
Dtroubleshooting.jd284 <p>If you get an error message such as "Could not load /sdcard/gestures.
/frameworks/base/docs/html/guide/topics/text/
Dcreating-input-method.jd145 gestures. When the iIME is displayed for the first time, the system calls the
/frameworks/base/docs/html/tools/testing/
Dtesting_android.jd557 keystrokes, touches, and gestures to a device. You run it with the
/frameworks/base/docs/html/guide/topics/ui/
Ddrag-drop.jd11 Allow users to move data within your Activity layout using graphical gestures.

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