Searched refs:getUniform (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SkiaColorFilter.cpp | 57 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); in setupProgram() 58 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); in setupProgram() 81 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); in setupProgram() 82 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); in setupProgram() 104 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA); in setupProgram()
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D | SkiaShader.cpp | 148 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); in setupProgram() 149 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, in setupProgram() 151 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); in setupProgram() 158 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, in updateTransforms() 230 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram() 231 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in setupProgram() 238 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in updateTransforms() 342 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram() 343 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in setupProgram() 350 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in updateTransforms()
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D | Program.cpp | 125 int Program::getUniform(const char* name) { in getUniform() function in android::uirenderer::Program 172 mColorUniform = getUniform("color"); in setColor() 181 glUniform1i(getUniform("sampler"), 0); in use()
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D | Program.h | 315 int getUniform(const char* name);
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D | OpenGLRenderer.cpp | 1274 int slot = mCaches.currentProgram->getUniform("pointSize"); in setupDrawPointUniforms() 1334 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1, in setupDrawTextureTransformUniforms() 1396 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth"); in setupDrawAALine() 1400 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth"); in setupDrawAALine() 1809 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); in drawAARect() 1810 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength"); in drawAARect() 2050 mCaches.currentProgram->getUniform("boundaryWidth"); in drawLines() 2052 mCaches.currentProgram->getUniform("inverseBoundaryWidth"); in drawLines() 2060 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); in drawLines() 2062 mCaches.currentProgram->getUniform("inverseBoundaryLength"); in drawLines()
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