Searched refs:injectionState (Results 1 – 2 of 2) sorted by relevance
597 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local598 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()1041 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { in findFocusedWindowTargetsLocked()1369 entry->injectionState)) { in findTouchedWindowTargetsLocked()1468 if (checkInjectionPermission(NULL, entry->injectionState)) { in findTouchedWindowTargetsLocked()1591 const InjectionState* injectionState) { in checkInjectionPermission() argument1592 if (injectionState in checkInjectionPermission()1594 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) in checkInjectionPermission()1595 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { in checkInjectionPermission()1599 injectionState->injectorPid, injectionState->injectorUid, in checkInjectionPermission()[all …]
435 InjectionState* injectionState; member439 inline bool isInjected() const { return injectionState != NULL; } in isInjected()1009 const InjectionState* injectionState);