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Searched refs:isSplit (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/input/
DInputDispatcher.cpp1128 bool isSplit = mTouchState.split; in findTouchedWindowTargetsLocked() local
1155 isSplit = false; in findTouchedWindowTargetsLocked()
1160 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { in findTouchedWindowTargetsLocked()
1226 isSplit = true; in findTouchedWindowTargetsLocked()
1227 } else if (isSplit) { in findTouchedWindowTargetsLocked()
1260 if (isSplit) { in findTouchedWindowTargetsLocked()
1276 if (isSplit) { in findTouchedWindowTargetsLocked()
1317 isSplit = true; in findTouchedWindowTargetsLocked()
1322 if (isSplit) { in findTouchedWindowTargetsLocked()
1330 if (isSplit) { in findTouchedWindowTargetsLocked()
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DInputDispatcher.h553 inline bool isSplit() const { in isSplit() function