Searched refs:lighting (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light() 69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light() 70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light() 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light() 72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light() 74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light() 75 init_white(c->lighting.lights[0].specular); in ogles_init_light() 77 c->lighting.front.ambient.r = in ogles_init_light() 78 c->lighting.front.ambient.g = in ogles_init_light() 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light() [all …]
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D | state.cpp | 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable() 140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); in enable_disable() 141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); in enable_disable() 159 c->lighting.enable = enabled; in enable_disable() 162 c->lighting.colorMaterial.enable = enabled; in enable_disable()
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D | primitives.cpp | 113 c->lighting.lightVertex(c, v0); in lightTriangleSmooth() 115 c->lighting.lightVertex(c, v1); in lightTriangleSmooth() 117 c->lighting.lightVertex(c, v2); in lightTriangleSmooth() 124 c->lighting.lightVertex(c, v2); in lightTriangleFlat() 155 c->lighting.lightVertex(c, v); in lightVertexSmoothFog() 218 index |= c->lighting.enable ? 0x2 : 0; in ogles_validate_primitives() 220 c->lighting.lightTriangle = lightPrimitive[index]; in ogles_validate_primitives() 465 if (c->lighting.enable) { in primitive_point() 466 c->lighting.lightVertex(c, v); in primitive_point() 538 c->lighting.lightTriangle(c, v0, v1, v1); in primitive_line() [all …]
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D | array.cpp | 1110 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays() 1116 if (c->lighting.enable) { // needs normal transforms and eye coords in validate_arrays() 1170 if (c->lighting.enable) { in validate_arrays()
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D | context.h | 612 lighting_t lighting; member
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 39 lighting.
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher_archive.jd | 296 varying textures and lighting effects, but must be lit directly from above 313 …<tr><td><em>1.</em></td><td nowrap>Lighting:</td><td>Top-lit, using appropriate lighting details<b…
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D | icon_design_launcher.jd | 127 <li>Reflect the implied lighting model of the launcher (top-lit).</li>
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/frameworks/base/docs/html/tools/adk/ |
D | adk.jd | 298 ADK board. The ADK board receives commands such as lighting up the board's LEDs or sends data 697 changes the state of the accessory, such as lighting up or changing the color of the LED
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