/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { in loadShader() method in GL2JavaView.Renderer 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { in loadShader() method in TestLatencyView.Renderer 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { in loadShader() method in MyRenderer 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { in loadShader() method in CamRenderer 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/av/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); in createPrograms() 238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader); in createPrograms() 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, in loadShader() function in android::NativeWindowRenderer
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D | NativeWindowRenderer.h | 71 void loadShader(
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 597 private int loadShader(int shaderType, String source) { in loadShader() method in VideoDumpView.VideoDumpRenderer 615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 101 public static int loadShader(int type, String shaderCode){ 128 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 129 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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/frameworks/rs/driver/ |
D | rsdShader.h | 66 bool loadShader(const android::renderscript::Context *);
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D | rsdShader.cpp | 113 loadShader(rsc); in getStateBasedShaderID() 230 bool RsdShader::loadShader(const Context *rsc) { in loadShader() function in RsdShader
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { in loadShader() function in android::GLTest 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram() 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 287 static void loadShader(GLenum shaderType, const char* pSource, in loadShader() function 333 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram() 338 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()
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