Searched refs:mBufferState (Results 1 – 2 of 2) sorted by relevance
200 if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { in setBufferCount()370 const int state = mSlots[i].mBufferState; in dequeueBuffer()456 mSlots[buf].mBufferState = BufferSlot::DEQUEUED; in dequeueBuffer()572 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { in queueBuffer()574 "(state=%d)", buf, mSlots[buf].mBufferState); in queueBuffer()611 mSlots[*front].mBufferState = BufferSlot::FREE; in queueBuffer()632 mSlots[buf].mBufferState = BufferSlot::QUEUED; in queueBuffer()667 } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { in cancelBuffer()669 buf, mSlots[buf].mBufferState); in cancelBuffer()672 mSlots[buf].mBufferState = BufferSlot::FREE; in cancelBuffer()[all …]
289 mBufferState(BufferSlot::FREE), in BufferSlot()345 BufferState mBufferState; member