Searched refs:mColorTargets (Results 1 – 4 of 4) sorted by relevance
34 mColorTargets = new DrvAllocation*[mColorTargetsCount]; in RsdFrameBufferObj()36 mColorTargets[i] = 0; in RsdFrameBufferObj()46 delete [] mColorTargets; in ~RsdFrameBufferObj()94 if (mColorTargets[i] != NULL) { in setColorAttachment()95 if (mColorTargets[i]->textureID) { in setColorAttachment()97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0); in setColorAttachment()100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment()118 if (mColorTargets[i] != NULL) { in renderToFramebuffer()129 if(mColorTargets[0] && mColorTargets[0]->wnd) { in setActive()130 rsdGLSetInternalSurface(rsc, mColorTargets[0]->wnd); in setActive()
31 mColorTargets[index] = color; in setColorTarget()44 DrvAllocation **mColorTargets; variable
30 mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; in FBOCache()36 delete[] mColorTargets; in ~FBOCache()58 mColorTargets[slot].set(a); in bindColorTarget()77 mColorTargets[i].set(NULL); in resetAll()
56 ObjectBaseRef<Allocation> *mColorTargets;