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Searched refs:mDrawingState (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerBase.h235 inline const State& drawingState() const { return mDrawingState; } in drawingState()
278 State mDrawingState; variable
DLayerBase.cpp98 mDrawingState = mCurrentState; in initStates()
102 mDrawingState = mCurrentState; in commitTransaction()
DLayer.cpp332 mFlinger->mDrawingState.layersSortedByZ); in onDraw()
625 Reject r(mDrawingState, currentState(), recomputeVisibleRegions); in lockPageFlip()
DSurfaceFlinger.cpp534 if (mCurrentState.orientation != mDrawingState.orientation) { in handleTransactionLocked()
555 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { in handleTransactionLocked()
565 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); in handleTransactionLocked()
718 mDrawingState = mCurrentState; in commitTransaction()
729 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); in handlePageFlip()
790 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); in handleRefresh()
2381 const LayerVector& layers(mDrawingState.layersSortedByZ); in captureScreenImplLocked()
DSurfaceFlinger.h394 State mDrawingState; variable