Searched refs:mDrawingState (Results 1 – 5 of 5) sorted by relevance
235 inline const State& drawingState() const { return mDrawingState; } in drawingState()278 State mDrawingState; variable
98 mDrawingState = mCurrentState; in initStates()102 mDrawingState = mCurrentState; in commitTransaction()
332 mFlinger->mDrawingState.layersSortedByZ); in onDraw()625 Reject r(mDrawingState, currentState(), recomputeVisibleRegions); in lockPageFlip()
534 if (mCurrentState.orientation != mDrawingState.orientation) { in handleTransactionLocked()555 if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { in handleTransactionLocked()565 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); in handleTransactionLocked()718 mDrawingState = mCurrentState; in commitTransaction()729 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); in handlePageFlip()790 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); in handleRefresh()2381 const LayerVector& layers(mDrawingState.layersSortedByZ); in captureScreenImplLocked()
394 State mDrawingState; variable