Searched refs:mWormholeTexName (Results 1 – 2 of 2) sorted by relevance
387 GLuint mWormholeTexName; variable
139 glDeleteTextures(1, &mWormholeTexName); in ~SurfaceFlinger()273 glGenTextures(1, &mWormholeTexName); in readyToRun()274 glBindTexture(GL_TEXTURE_2D, mWormholeTexName); in readyToRun()