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Searched refs:maskedAction (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/services/input/
DInputDispatcher.cpp1121 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in findTouchedWindowTargetsLocked() local
1132 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE in findTouchedWindowTargetsLocked()
1133 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER in findTouchedWindowTargetsLocked()
1134 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); in findTouchedWindowTargetsLocked()
1135 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked()
1136 || maskedAction == AMOTION_EVENT_ACTION_SCROLL in findTouchedWindowTargetsLocked()
1140 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
1160 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { in findTouchedWindowTargetsLocked()
1198 if (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked()
1242 if (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked()
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