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Searched refs:objectSlotCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/compile/libbcc/lib/ExecutionEngine/
DScriptCompiled.cpp139 size_t objectSlotCount = getObjectSlotCount(); in getObjectSlotList() local
141 if (objectSlotCount > objectSlotListSize) { in getObjectSlotList()
142 objectSlotCount = objectSlotListSize; in getObjectSlotList()
147 I != E && objectSlotCount > 0; ++I, --objectSlotCount) { in getObjectSlotList()
DScriptCached.cpp104 size_t objectSlotCount = getObjectSlotCount(); in getObjectSlotList() local
106 if (objectSlotCount > objectSlotListSize) { in getObjectSlotList()
107 objectSlotCount = objectSlotListSize; in getObjectSlotList()
111 sizeof(uint32_t) * objectSlotCount); in getObjectSlotList()
DMCCacheWriter.cpp290 size_t objectSlotCount = mpOwner->getObjectSlotCount(); in prepareObjectSlotList() local
293 sizeof(uint32_t) * objectSlotCount; in prepareObjectSlotList()
305 list->count = objectSlotCount; in prepareObjectSlotList()
307 mpOwner->getObjectSlotList(objectSlotCount, list->object_slot_list); in prepareObjectSlotList()
/frameworks/rs/driver/
DrsdBcc.cpp80 size_t objectSlotCount = 0; in rsdScriptInit() local
165 objectSlotCount = drv->ME->getObjectSlotCount(); in rsdScriptInit()
166 if (objectSlotCount > 0) { in rsdScriptInit()
168 for (uint32_t ct=0; ct < objectSlotCount; ct++) { in rsdScriptInit()