Searched refs:objectSlotCount (Results 1 – 4 of 4) sorted by relevance
139 size_t objectSlotCount = getObjectSlotCount(); in getObjectSlotList() local141 if (objectSlotCount > objectSlotListSize) { in getObjectSlotList()142 objectSlotCount = objectSlotListSize; in getObjectSlotList()147 I != E && objectSlotCount > 0; ++I, --objectSlotCount) { in getObjectSlotList()
104 size_t objectSlotCount = getObjectSlotCount(); in getObjectSlotList() local106 if (objectSlotCount > objectSlotListSize) { in getObjectSlotList()107 objectSlotCount = objectSlotListSize; in getObjectSlotList()111 sizeof(uint32_t) * objectSlotCount); in getObjectSlotList()
290 size_t objectSlotCount = mpOwner->getObjectSlotCount(); in prepareObjectSlotList() local293 sizeof(uint32_t) * objectSlotCount; in prepareObjectSlotList()305 list->count = objectSlotCount; in prepareObjectSlotList()307 mpOwner->getObjectSlotList(objectSlotCount, list->object_slot_list); in prepareObjectSlotList()
80 size_t objectSlotCount = 0; in rsdScriptInit() local165 objectSlotCount = drv->ME->getObjectSlotCount(); in rsdScriptInit()166 if (objectSlotCount > 0) { in rsdScriptInit()168 for (uint32_t ct=0; ct < objectSlotCount; ct++) { in rsdScriptInit()