Searched refs:objectSlotList (Results 1 – 7 of 7) sorted by relevance
102 uint32_t *objectSlotList) { in getObjectSlotList() argument103 if (objectSlotList) { in getObjectSlotList()110 memcpy(objectSlotList, mpObjectSlotList->object_slot_list, in getObjectSlotList()
137 uint32_t *objectSlotList) { in getObjectSlotList() argument138 if (objectSlotList) { in getObjectSlotList()148 *objectSlotList++ = *I; in getObjectSlotList()
128 uint32_t *objectSlotList);
138 uint32_t *objectSlotList);
726 uint32_t *objectSlotList) { in getObjectSlotList() argument730 m##STATUS->getObjectSlotList(objectSlotListSize, objectSlotList); \ in getObjectSlotList()
384 ScriptCompiled::ObjectSlotList &objectSlotList = mpResult->mObjectSlots; in compile() local387 objectSlotList.push_back(ObjectSlots[i]); in compile()
167 const uint32_t *objectSlotList = drv->ME->getObjectSlotList(); in rsdScriptInit() local169 drv->mFieldIsObject[objectSlotList[ct]] = true; in rsdScriptInit()