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/frameworks/base/services/input/
DInputDispatcher.cpp1620 const InputWindowInfo* otherInfo = otherHandle->getInfo(); in isWindowObscuredAtPointLocked() local
1621 if (otherInfo->visible && ! otherInfo->isTrustedOverlay() in isWindowObscuredAtPointLocked()
1622 && otherInfo->frameContainsPoint(x, y)) { in isWindowObscuredAtPointLocked()