/frameworks/rs/driver/ |
D | rsdProgram.cpp | 36 bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, in rsdProgramVertexInit() argument 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit() 42 pv->mHal.drv = drv; in rsdProgramVertexInit() 60 void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) { in rsdProgramVertexSetActive() argument 63 SyncProgramConstants(rsc, pv); in rsdProgramVertexSetActive() 64 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); in rsdProgramVertexSetActive() 67 void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) { in rsdProgramVertexDestroy() argument 71 if(pv->mHal.drv) { in rsdProgramVertexDestroy() 72 drv = (RsdShader*)pv->mHal.drv; in rsdProgramVertexDestroy() 74 ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv); in rsdProgramVertexDestroy()
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D | rsdShaderCache.h | 40 void setActiveVertex(RsdShader *pv) { in setActiveVertex() argument 42 mVertex = pv; in setActiveVertex()
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D | rsdRuntimeStubs.cpp | 106 static void SC_BindVertexConstant(ProgramVertex *pv, uint32_t slot, Allocation *a) { in SC_BindVertexConstant() argument 108 rsrBindConstant(rsc, sc, pv, slot, a); in SC_BindVertexConstant() 131 static void SC_BindProgramVertex(ProgramVertex *pv) { in SC_BindProgramVertex() argument 133 rsrBindProgramVertex(rsc, sc, pv); in SC_BindProgramVertex()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | RenderState.java | 46 public RenderState(VertexShader pv, in RenderState() argument 50 mVertex = pv; in RenderState() 63 public void setProgramVertex(VertexShader pv) { in setProgramVertex() argument 64 mVertex = pv; in setProgramVertex() 88 item.pv = mVertex.getRSData().getAllocation(); in updateRSData()
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D | render.rs | 62 const SgVertexShader *pv = (const SgVertexShader *)rsGetElementAt(renderState->pv, 0); 65 if (pv->objectConstIndex != -1) { 66 rsgBindConstant(pv->program, pv->objectConstIndex, obj->pv_const); 85 rsgBindProgramVertex(pv->program);
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D | Renderable.java | 179 VertexShader pv = mRenderState.mVertex; in updateVertexConstants() local 180 if (pv != null && pv.getObjectConstants() != null) { in updateVertexConstants() 181 vertexConstants = Allocation.createTyped(rs, pv.getObjectConstants()); in updateVertexConstants()
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D | scenegraph_objects.rsh | 107 rs_allocation pv; // VertexShader struct
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/frameworks/base/graphics/java/android/graphics/ |
D | Color.java | 265 final float pv = b * (1.0f - s); in HSBtoColor() local 273 blue = pv; in HSBtoColor() 278 blue = pv; in HSBtoColor() 281 red = pv; in HSBtoColor() 286 red = pv; in HSBtoColor() 292 green = pv; in HSBtoColor() 297 green = pv; in HSBtoColor()
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/frameworks/base/graphics/java/android/renderscript/ |
D | ProgramVertex.java | 149 ProgramVertex pv = new ProgramVertex(id, mRS); in create() local 150 initProgram(pv); in create() 151 return pv; in create()
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D | ProgramVertexFixedFunction.java | 104 ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS); in create() local 105 initProgram(pv); in create() 106 return pv; in create()
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D | RenderScript.java | 180 native void rsnContextBindProgramVertex(int con, int pv); in rsnContextBindProgramVertex() argument 181 synchronized void nContextBindProgramVertex(int pv) { in nContextBindProgramVertex() argument 183 rsnContextBindProgramVertex(mContext, pv); in nContextBindProgramVertex() 589 native void rsnProgramBindConstants(int con, int pv, int slot, int mID); in rsnProgramBindConstants() argument 590 synchronized void nProgramBindConstants(int pv, int slot, int mID) { in nProgramBindConstants() argument 592 rsnProgramBindConstants(mContext, pv, slot, mID); in nProgramBindConstants()
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/frameworks/rs/ |
D | rsProgramVertex.cpp | 197 ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), shaderString.length(), in init() local 201 pv->bindAllocation(rsc, alloc, 0); in init() 204 mDefault.set(pv); in init() 239 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, in rsi_ProgramVertexCreate() local 242 pv->incUserRef(); in rsi_ProgramVertexCreate() 243 return pv; in rsi_ProgramVertexCreate()
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D | rsScriptC_LibGL.cpp | 61 void rsrBindConstant(Context *rsc, Script *sc, ProgramVertex *pv, uint32_t slot, Allocation *a) { in rsrBindConstant() argument 63 CHECK_OBJ(pv); in rsrBindConstant() 64 pv->bindAllocation(rsc, a, slot); in rsrBindConstant() 83 void rsrBindProgramVertex(Context *rsc, Script *sc, ProgramVertex *pv) { in rsrBindProgramVertex() argument 84 CHECK_OBJ_OR_NULL(pv); in rsrBindProgramVertex() 85 rsc->setProgramVertex(pv); in rsrBindProgramVertex()
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D | rs_hal.h | 187 bool (*init)(const Context *rsc, const ProgramVertex *pv, 191 void (*setActive)(const Context *rsc, const ProgramVertex *pv); 192 void (*destroy)(const Context *rsc, const ProgramVertex *pv);
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D | rsContext.cpp | 550 void Context::setProgramVertex(ProgramVertex *pv) { in setProgramVertex() argument 552 if (pv == NULL) { in setProgramVertex() 555 mVertex.set(pv); in setProgramVertex() 663 ProgramVertex *pv = static_cast<ProgramVertex *>(vpv); in rsi_ContextBindProgramVertex() local 664 rsc->setProgramVertex(pv); in rsi_ContextBindProgramVertex()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 92 * @param pv 95 rsgBindProgramVertex(rs_program_vertex pv); 185 * @param pv program object 190 rsgBindConstant(rs_program_vertex pv, uint slot, rs_allocation c);
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