Searched refs:renderState (Results 1 – 3 of 3) sorted by relevance
61 const SgRenderState *renderState = (const SgRenderState *)rsGetElementAt(obj->render_state, 0);62 const SgVertexShader *pv = (const SgVertexShader *)rsGetElementAt(renderState->pv, 0);63 const SgFragmentShader *pf = (const SgFragmentShader *)rsGetElementAt(renderState->pf, 0);72 if (rsIsObject(renderState->ps)) {73 rsgBindProgramStore(renderState->ps);78 if (rsIsObject(renderState->pr)) {79 rsgBindProgramRaster(renderState->pr);97 const SgRenderState *renderState = (const SgRenderState *)rsGetElementAt(obj->render_state, 0);98 if (rsIsObject(renderState->ps)) {
199 public void assignRenderStateToMaterial(RenderState renderState, String regex) { in assignRenderStateToMaterial() argument206 shape.setRenderState(renderState); in assignRenderStateToMaterial()211 public void assignRenderState(RenderState renderState) { in assignRenderState() argument215 shape.setRenderState(renderState); in assignRenderState()
68 public void setRenderState(RenderState renderState) { in setRenderState() argument69 mRenderState = renderState; in setRenderState()