/frameworks/base/core/jni/ |
D | android_hardware_SensorManager.cpp | 39 jfieldID resolution; member 76 env->SetFloatField(sensor, sensorOffsets.resolution, list->getResolution()); in sensors_module_get_next_sensor() 160 sensorOffsets.resolution = _env->GetFieldID(sensorClass, "mResolution","F"); in nativeClassInit()
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/frameworks/base/services/sensorservice/ |
D | RotationVectorSensor.cpp | 71 hwSensor.resolution = 1.0f / (1<<24); in getSensor() 120 hwSensor.resolution = 1.0f / (1<<24); in getSensor()
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D | OrientationSensor.cpp | 81 hwSensor.resolution = 1.0f/256.0f; // FIXME: real value here in getSensor()
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D | GravitySensor.cpp | 85 hwSensor.resolution = mAccelerometer.getResolution(); in getSensor()
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D | CorrectedGyroSensor.cpp | 77 hwSensor.resolution = mGyro.getResolution(); in getSensor()
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D | LinearAccelerationSensor.cpp | 70 hwSensor.resolution = gsensor.getResolution(); in getSensor()
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | load-bitmap.jd | 32 using your Android devices's camera which are typically much higher resolution than the screen 35 <p>Given that you are working with limited memory, ideally you only want to load a lower resolution 36 version in memory. The lower resolution version should match the size of the UI component that 37 displays it. An image with a higher resolution does not provide any visible benefit, but still takes 98 android.graphics.BitmapFactory.Options} object. For example, an image with resolution 2048x1536 that
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher.jd | 52 <p>A high-resolution version of your application launcher icon is also required by Google Play 113 <p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of your 245 Google Play, you will also need to provide a 512 x 512 pixel, high-resolution application icon 249 <p>For tips and recommendations on creating high-resolution launcher icons that can easily be scaled 253 <p>For information and specifications about high-resolution application icons on Google Play, see
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D | icon_design.jd | 148 regardless of the device's screen size or resolution.</p> 225 organizes asset files per resolution. For example:</p>
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D | icon_design_launcher_archive.jd | 63 pixel, high-resolution application icon in the <a 68 <p>For tips and recommendations on creating high-resolution launcher icons that 73 <p>For information and specifications about high-resolution application
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/frameworks/base/services/input/ |
D | EventHub.h | 73 int32_t resolution; // resolution in units per mm or radians per mm member 81 resolution = 0; in clear()
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/frameworks/base/docs/html/training/tv/ |
D | index.jd | 35 <li>high-resolution displays</li>
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D | optimizing-layouts-tv.jd | 42 <li>Providing high resolution bitmaps and icons for HD TV screens.</li> 74 dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragm… 174 The Android system has a limited amount of memory, so downloading and storing high-resolution image…
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/frameworks/base/docs/html/intl/ko/training/multiscreen/ |
D | screendensities.jd | 42 <p>이 강의에서는 다양한 리소스를 제공하고 해상도 독립형(resolution-independent) 측정 단위를 사용함으로써 다양한 화면 밀도를 지원하는 방법을 설명합니다.</…
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/frameworks/av/libvideoeditor/lvpp/ |
D | VideoEditorTools.h | 139 android::status_t getVideoSizeByResolution(M4VIDEOEDITING_VideoFrameSize resolution,
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/frameworks/native/libs/gui/ |
D | Sensor.cpp | 48 mResolution = hwSensor->resolution; in Sensor()
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/frameworks/base/docs/html/design/style/ |
D | typography.jd | 16 and high-resolution screens. The current TextView framework supports regular, bold, italic, and bold
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/frameworks/base/docs/html/tools/devices/ |
D | managing-avds-cmdline.jd | 13 <li><a href="#CustomDensity">Customize the device resolution or density</a></li> 144 <h3 id="CustomDensity">Customize the device resolution or density</h3> 151 <p>To set up your AVDs for a specific resolution or density, follow these steps:</p> 156 skin name (such as "WVGA800") or a custom skin resolution (such as 240x432).
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/frameworks/base/docs/html/design/get-started/ |
D | creative-vision.jd | 11 designed for high-resolution displays. Other big changes include framework-level action bars on
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 61 the resolution and size at which a web page is displayed. (There are three screen density 229 web page is displayed to match the resolution of the <a href="#ViewportDensity">target 232 Because the default viewport width is 800 pixels, if the device screen resolution is less than 271 <p>The density of a device's screen is based on the screen resolution, as defined by the number of 296 web page with a default scale factor that is 1.5 times larger than the actual pixel resolution, to 403 properties and also some CSS added that applies a high-resolution image for high-density
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D | overview.jd | 22 based on the screen's pixel density (screen resolution)</li>
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/frameworks/base/docs/html/design/downloads/ |
D | index.jd | 81 requirements of UI and high-resolution screens.</p>
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/frameworks/base/media/java/android/media/ |
D | MediaScanner.java | 753 String resolution = null; 757 resolution = mWidth + "x" + mHeight; 767 if (resolution != null) { 768 map.put(Video.Media.RESOLUTION, resolution);
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/frameworks/base/docs/html/training/multiscreen/ |
D | screendensities.jd | 45 by providing different resources and using resolution-independent units of
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/frameworks/base/docs/html/training/sharing/ |
D | receive.jd | 75 <p class="note"><strong>Note:</strong> For more information on intent filters and intent resolution
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