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/frameworks/base/core/jni/
Dandroid_hardware_SensorManager.cpp39 jfieldID resolution; member
76 env->SetFloatField(sensor, sensorOffsets.resolution, list->getResolution()); in sensors_module_get_next_sensor()
160 sensorOffsets.resolution = _env->GetFieldID(sensorClass, "mResolution","F"); in nativeClassInit()
/frameworks/base/services/sensorservice/
DRotationVectorSensor.cpp71 hwSensor.resolution = 1.0f / (1<<24); in getSensor()
120 hwSensor.resolution = 1.0f / (1<<24); in getSensor()
DOrientationSensor.cpp81 hwSensor.resolution = 1.0f/256.0f; // FIXME: real value here in getSensor()
DGravitySensor.cpp85 hwSensor.resolution = mAccelerometer.getResolution(); in getSensor()
DCorrectedGyroSensor.cpp77 hwSensor.resolution = mGyro.getResolution(); in getSensor()
DLinearAccelerationSensor.cpp70 hwSensor.resolution = gsensor.getResolution(); in getSensor()
/frameworks/base/docs/html/training/displaying-bitmaps/
Dload-bitmap.jd32 using your Android devices's camera which are typically much higher resolution than the screen
35 <p>Given that you are working with limited memory, ideally you only want to load a lower resolution
36 version in memory. The lower resolution version should match the size of the UI component that
37 displays it. An image with a higher resolution does not provide any visible benefit, but still takes
98 android.graphics.BitmapFactory.Options} object. For example, an image with resolution 2048x1536 that
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_launcher.jd52 <p>A high-resolution version of your application launcher icon is also required by Google Play
113 <p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of your
245 Google Play, you will also need to provide a 512 x 512 pixel, high-resolution application icon
249 <p>For tips and recommendations on creating high-resolution launcher icons that can easily be scaled
253 <p>For information and specifications about high-resolution application icons on Google Play, see
Dicon_design.jd148 regardless of the device's screen size or resolution.</p>
225 organizes asset files per resolution. For example:</p>
Dicon_design_launcher_archive.jd63 pixel, high-resolution application icon in the <a
68 <p>For tips and recommendations on creating high-resolution launcher icons that
73 <p>For information and specifications about high-resolution application
/frameworks/base/services/input/
DEventHub.h73 int32_t resolution; // resolution in units per mm or radians per mm member
81 resolution = 0; in clear()
/frameworks/base/docs/html/training/tv/
Dindex.jd35 <li>high-resolution displays</li>
Doptimizing-layouts-tv.jd42 <li>Providing high resolution bitmaps and icons for HD TV screens.</li>
74 dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragm…
174 The Android system has a limited amount of memory, so downloading and storing high-resolution image…
/frameworks/base/docs/html/intl/ko/training/multiscreen/
Dscreendensities.jd42 <p>이 강의에서는 다양한 리소스를 제공하고 해상도 독립형(resolution-independent) 측정 단위를 사용함으로써 다양한 화면 밀도를 지원하는 방법을 설명합니다.</…
/frameworks/av/libvideoeditor/lvpp/
DVideoEditorTools.h139 android::status_t getVideoSizeByResolution(M4VIDEOEDITING_VideoFrameSize resolution,
/frameworks/native/libs/gui/
DSensor.cpp48 mResolution = hwSensor->resolution; in Sensor()
/frameworks/base/docs/html/design/style/
Dtypography.jd16 and high-resolution screens. The current TextView framework supports regular, bold, italic, and bold
/frameworks/base/docs/html/tools/devices/
Dmanaging-avds-cmdline.jd13 <li><a href="#CustomDensity">Customize the device resolution or density</a></li>
144 <h3 id="CustomDensity">Customize the device resolution or density</h3>
151 <p>To set up your AVDs for a specific resolution or density, follow these steps:</p>
156 skin name (such as "WVGA800") or a custom skin resolution (such as 240x432).
/frameworks/base/docs/html/design/get-started/
Dcreative-vision.jd11 designed for high-resolution displays. Other big changes include framework-level action bars on
/frameworks/base/docs/html/guide/webapps/
Dtargeting.jd61 the resolution and size at which a web page is displayed. (There are three screen density
229 web page is displayed to match the resolution of the <a href="#ViewportDensity">target
232 Because the default viewport width is 800 pixels, if the device screen resolution is less than
271 <p>The density of a device's screen is based on the screen resolution, as defined by the number of
296 web page with a default scale factor that is 1.5 times larger than the actual pixel resolution, to
403 properties and also some CSS added that applies a high-resolution image for high-density
Doverview.jd22 based on the screen's pixel density (screen resolution)</li>
/frameworks/base/docs/html/design/downloads/
Dindex.jd81 requirements of UI and high-resolution screens.</p>
/frameworks/base/media/java/android/media/
DMediaScanner.java753 String resolution = null;
757 resolution = mWidth + "x" + mHeight;
767 if (resolution != null) {
768 map.put(Video.Media.RESOLUTION, resolution);
/frameworks/base/docs/html/training/multiscreen/
Dscreendensities.jd45 by providing different resources and using resolution-independent units of
/frameworks/base/docs/html/training/sharing/
Dreceive.jd75 <p class="note"><strong>Note:</strong> For more information on intent filters and intent resolution

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