/frameworks/base/graphics/java/android/graphics/drawable/shapes/ |
D | RoundRectShape.java | 108 RoundRectShape shape = (RoundRectShape) super.clone(); in clone() local 109 shape.mOuterRadii = mOuterRadii != null ? mOuterRadii.clone() : null; in clone() 110 shape.mInnerRadii = mInnerRadii != null ? mInnerRadii.clone() : null; in clone() 111 shape.mInset = new RectF(mInset); in clone() 112 shape.mInnerRect = new RectF(mInnerRect); in clone() 113 shape.mPath = new Path(mPath); in clone() 114 return shape; in clone()
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D | RectShape.java | 56 final RectShape shape = (RectShape) super.clone(); in clone() local 57 shape.mRect = new RectF(mRect); in clone() 58 return shape; in clone()
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D | PathShape.java | 70 PathShape shape = (PathShape) super.clone(); in clone() local 71 shape.mPath = new Path(mPath); in clone() 72 return shape; in clone()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 66 <p>Drawing a defined shape using OpenGL ES 2.0 requires a significant amount of code, because you 71 <li><em>Vertex Shader</em> - OpenGL ES graphics code for rendering the vertices of a shape.</li> 72 <li><em>Fragment Shader</em> - OpenGL ES code for rendering the face of a shape with colors or 78 <p>You need at least one vertex shader to draw a shape and one fragment shader to color that shape. 80 the shape. Here is an example of how to define basic shaders you can use to draw a shape:</p> 115 <p>In order to draw your shape, you must compile the shader code, add them to a OpenGL ES program 138 <p>At this point, you are ready to add the actual calls that draw your shape. Drawing shapes with 140 to draw and how to draw it. Since drawing options can vary by shape, it's a good idea to have your 141 shape classes contain their own drawing logic.</p> 143 <p>Create a {@code draw()} method for drawing the shape. This code sets the position and [all …]
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D | shapes.jd | 41 basics of defining a shape, shape faces, as well as defining a triangle and a square.</p> 69 // initialize vertex byte buffer for shape coordinates 92 <p>Note that the coordinates of this shape are defined in a counterclockwise order. The drawing 93 order is important because it defines which side is the front face of the shape, which you typically 103 shape in OpenGL ES is to use two triangles drawn together:</p> 110 represent this shape, and put the values in a {@link java.nio.ByteBuffer}. In order to avoid 112 OpenGL ES graphics pipeline how to draw these vertices. Here’s the code for this shape:</p> 130 // initialize vertex byte buffer for shape coordinates
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D | projection.jd | 101 are then passed to the drawn shape.</p> 114 // Draw shape 124 transformation matrix and apply it to the shape:</p> 130 // get handle to shape's transformation matrix
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D | motion.jd | 43 to a shape with rotation.</p> 78 rotates the shape only one increment and then waits for a call to {@link
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/frameworks/base/graphics/java/android/graphics/ |
D | PathDashPathEffect.java | 42 public PathDashPathEffect(Path shape, float advance, float phase, in PathDashPathEffect() argument 44 native_instance = nativeCreate(shape.ni(), advance, phase, in PathDashPathEffect()
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/frameworks/base/core/jni/android/graphics/ |
D | PathEffect.cpp | 43 const SkPath* shape, float advance, float phase, int style) { in OneD_constructor() argument 44 SkASSERT(shape != NULL); in OneD_constructor() 45 return new SkPath1DPathEffect(*shape, SkFloatToScalar(advance), in OneD_constructor()
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/frameworks/base/icu4j/java/android/icu/text/ |
D | ArabicShaping.java | 97 public int shape(char[] source, int sourceStart, int sourceLength, in shape() method in ArabicShaping 154 public void shape(char[] source, int start, int length) throws ArabicShapingException { in shape() method in ArabicShaping 158 shape(source, start, length, source, start, length); in shape() 169 public String shape(String text) throws ArabicShapingException { in shape() method in ArabicShaping 177 int len = shape(src, 0, src.length, dest, 0, dest.length); in shape() 1728 int shape = shapeTable[nextLink & LINK_MASK] in shapeUnicode() local 1733 shape &= 0x1; in shapeUnicode() 1743 shape = 1; in shapeUnicode() 1745 shape = 0; in shapeUnicode() 1754 dest[i] = (char)('\uFE70' + irrelevantPos[dest[i] - '\u064B'] + shape); in shapeUnicode() [all …]
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/frameworks/base/tests/TileBenchmark/src/com/test/tilebenchmark/ |
D | PlaybackGraphs.java | 267 for (ShapeDrawable shape : mShapes) { in drawVerticalShiftedShapes() 268 shape.draw(canvas); in drawVerticalShiftedShapes() 270 for (ShapeDrawable shape : shapes) { in drawVerticalShiftedShapes() 271 shape.draw(canvas); in drawVerticalShiftedShapes()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | ColladaParser.java | 166 private void getRenderable(Element shape, Transform t) { in getRenderable() argument 167 String geoURL = shape.getAttribute("url").substring(1); in getRenderable() 175 NodeList nl = shape.getElementsByTagName("instance_material"); in getRenderable() 205 private void updateLight(Element shape, Transform t) { in updateLight() argument 206 String lightURL = shape.getAttribute("url"); in updateLight() 216 private void updateCamera(Element shape, Transform t) { in updateCamera() argument 217 String camURL = shape.getAttribute("url"); in updateCamera()
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D | Scene.java | 203 Renderable shape = (Renderable)mRenderables.get(i); in assignRenderStateToMaterial() local 204 Matcher m = pattern.matcher(shape.mMaterialName); in assignRenderStateToMaterial() 206 shape.setRenderState(renderState); in assignRenderStateToMaterial() 214 Renderable shape = (Renderable)mRenderables.get(i); in assignRenderState() local 215 shape.setRenderState(renderState); in assignRenderState()
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
D | GcSnapshot.java | 194 public void clip(Shape shape) { in clip() argument 195 mGraphics.clip(shape); in clip() 482 public boolean clip(Shape shape, int regionOp) { in clip() argument 488 layer.clip(shape); in clip() 498 area = new Area(shape); in clip() 500 area = Region_Delegate.combineShapes(getClip(), shape, regionOp); in clip()
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/frameworks/base/docs/html/guide/topics/resources/ |
D | drawable-resource.jd | 52 <dd>An XML file that defines a geometric shape, including colors and gradients. 1429 <p>This is a generic shape defined in XML.</p> 1452 <<a href="#shape-element">shape</a> 1454 android:shape=["rectangle" | "oval" | "line" | "ring"] > 1486 </shape> 1495 <dt id="shape-element"><code><shape></code></dt> 1496 <dd>The shape drawable. This must be the root element. 1502 <dt><code>android:shape</code></dt> 1503 <dd><em>Keyword</em>. Defines the type of shape. Valid values are: 1507 <td>A rectangle that fills the containing View. This is the default shape.</td></tr> [all …]
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_dialog.jd | 100 <li>Dialog icons have a 1 pixel safeframe. The base shape must fit within the 101 safeframe, but the anti-alias of a round shape can overlap the safeframe.</li> 162 <li>Import the shape into a tool like Adobe Photoshop and scale to fit an image
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D | icon_design_tab.jd | 245 …owrap>Inner content:</td><td>Inner content should subtract from the outer shape and consist purely… 265 …owrap>Inner content:</td><td>Inner content should subtract from the outer shape and consist purely… 322 of the anti-alias of a round shape.</li> 394 <li>Import the shape to a tool like Adobe Photoshop and scale to fit an image of 452 <li>Create the basic shape using a tool like Adobe Illustrator.</li> 453 <li>Import the shape into a tool like Adobe Photoshop and scale to fit a 32x32
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D | icon_design_list.jd | 103 safeframe area for the edge of the anti-alias of a round shape.</li> 164 <li>Import the shape into a tool like Adobe Photoshop and scale to fit an image
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D | icon_design_status_bar.jd | 179 status bar icon can contain a 44 x 44 pixel shape with 2 pixels on each side for padding.</p> 204 the outer shape and consist purely of transparent pixels.</td></tr> 355 …owrap>Inner content:</td><td>Inner content should subtract from the outer shape and consist purely… 404 <li>Rounded corners must always be applied to the base shape and to the details 499 <li>In a tool like Adobe Photoshop, create the base shape within a 25x25 px
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D | widget_design.jd | 217 do not add any extra margins outside of your app widget's background shape in Android 228 <p>Most widgets will have a solid background rectangle or rounded rectangle shape. It is a best 229 practice to define this shape using nine patches; one for each screen density (see <a 233 graphics editing program such as Adobe® Photoshop. This will allow the widget background shape
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D | icon_design_action_bar.jd | 147 the outer shape and consist purely of transparent pixels.</td></tr> 169 the outer shape and consist purely of transparent pixels.</td></tr>
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | ShapeDrawable.java | 208 protected void onDraw(Shape shape, Canvas canvas, Paint paint) { in onDraw() argument 209 shape.draw(canvas, paint); in onDraw()
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D | GradientDrawable.java | 297 public void setShape(int shape) { in setShape() argument 300 mGradientState.setShape(shape); in setShape() 1140 public void setShape(int shape) { 1141 mShape = shape;
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/frameworks/base/docs/html/training/custom-views/ |
D | custom-drawing.jd | 76 each shape you 117 perform multiple layout calculations depending on the size and shape of their area on screen. You 239 Define a shape by adding lines and curves to a 241 android.graphics.Path} object, then draw the shape using {@link
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 210 vary in size and shape. OpenGL assumes a square, uniform coordinate system and, by default, happily 390 <p>In OpenGL, the face of a shape is a surface defined by three or more points in three-dimensional 393 answer has to do with winding, or, the direction in which you define the points of a shape.</p> 402 direction for the shape. By default, in OpenGL, the face which is drawn counterclockwise is the 404 the shape (as interpreted by OpenGL) and the other side is the back face.</p> 406 <p>Why is it important to know which face of a shape is the front face? The answer has to do with a 409 shape, saving time, memory and processing cycles:</p>
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