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Searched refs:splitMotionEntry (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/services/input/
DInputDispatcher.cpp1752 MotionEntry* splitMotionEntry = splitMotionEvent( in prepareDispatchCycleLocked() local
1754 if (!splitMotionEntry) { in prepareDispatchCycleLocked()
1760 logOutboundMotionDetailsLocked(" ", splitMotionEntry); in prepareDispatchCycleLocked()
1763 splitMotionEntry, inputTarget); in prepareDispatchCycleLocked()
1764 splitMotionEntry->release(); in prepareDispatchCycleLocked()
2261 MotionEntry* splitMotionEntry = new MotionEntry( in splitMotionEvent() local
2277 splitMotionEntry->injectionState = originalMotionEntry->injectionState; in splitMotionEvent()
2278 splitMotionEntry->injectionState->refCount += 1; in splitMotionEvent()
2281 return splitMotionEntry; in splitMotionEvent()