/frameworks/base/core/java/android/content/res/ |
D | Configuration.java | 184 public int touchscreen; field in Configuration 445 touchscreen = o.touchscreen; in setTo() 535 switch (touchscreen) { in toString() 540 default: sb.append(" touch="); sb.append(touchscreen); break; in toString() 592 touchscreen = TOUCHSCREEN_UNDEFINED; in setToDefaults() 647 if (delta.touchscreen != TOUCHSCREEN_UNDEFINED in updateFrom() 648 && touchscreen != delta.touchscreen) { in updateFrom() 650 touchscreen = delta.touchscreen; in updateFrom() 773 if (delta.touchscreen != TOUCHSCREEN_UNDEFINED in diff() 774 && touchscreen != delta.touchscreen) { in diff() [all …]
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D | AssetManager.java | 653 int orientation, int touchscreen, int density, int keyboard, in setConfiguration() argument
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/frameworks/base/docs/html/training/tv/ |
D | unsupported-features-tv.jd | 63 <td>android.hardware.touchscreen</td> 81 Android doesn't support touchscreen interaction for TV devices, most TVs don't have touch screens, 82 and interacting with a TV using a touchscreen is not consistent with the 10 foot environment. For 88 on this topic. The Android system assumes that a device has a touchscreen, so if you want your appl… 89 to run on a TV, you must <strong>explicitly</strong> disable the touchscreen requirement in your ma… 91 <uses-feature android:name="android.hardware.touchscreen" android:required="false"/> 133 feature you want to check. For example, to check for touchscreen, use 145 // Check if android.hardware.touchscreen feature is available. 146 } else if (getPackageManager().hasSystemFeature("android.hardware.touchscreen")) { 147 Log.d("Tablet Test", "Running on devices that don't support telphony but have a touchscreen.");
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D | optimizing-navigation-tv.jd | 34 around your application when using a remote control instead of a touchscreen.
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/frameworks/base/core/jni/ |
D | android_content_res_Configuration.cpp | 33 jfieldID touchscreen; member 51 out->touchscreen = env->GetIntField(clazz, gConfigurationClassInfo.touchscreen); in android_Configuration_getFromJava() 103 GET_FIELD_ID(gConfigurationClassInfo.touchscreen, clazz, in register_android_content_res_Configuration()
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D | android_util_AssetManager.cpp | 509 jint touchscreen, jint density, in android_content_AssetManager_setConfiguration() argument 531 config.touchscreen = (uint8_t)touchscreen; in android_content_AssetManager_setConfiguration()
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/frameworks/base/native/android/ |
D | configuration.cpp | 67 return config->touchscreen; in AConfiguration_getTouchscreen() 150 void AConfiguration_setTouchscreen(AConfiguration* config, int32_t touchscreen) { in AConfiguration_setTouchscreen() argument 151 config->touchscreen = touchscreen; in AConfiguration_setTouchscreen()
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/frameworks/base/tools/aapt/ |
D | AaptAssets.cpp | 252 *value = config.touchscreen; in parseNamePart() 323 return config.touchscreen; in getConfigValueForAxis() 671 this->touchscreen = touch; in initFromDirName() 712 s += touchscreen; in toString() 804 if (this->touchscreen != "") { in toDirName() 808 s += touchscreen; in toDirName() 1169 if (out) out->touchscreen = out->TOUCHSCREEN_ANY; in getTouchscreenName() 1172 if (out) out->touchscreen = out->TOUCHSCREEN_NOTOUCH; in getTouchscreenName() 1175 if (out) out->touchscreen = out->TOUCHSCREEN_STYLUS; in getTouchscreenName() 1178 if (out) out->touchscreen = out->TOUCHSCREEN_FINGER; in getTouchscreenName() [all …]
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D | AaptAssets.h | 130 String8 touchscreen; member
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/frameworks/base/core/tests/coretests/src/android/app/activity/ |
D | ActivityManagerTest.java | 103 assertEquals(config.reqTouchScreen, vconfig.touchscreen); in testGetDeviceConfigurationInfo()
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-feature-element.jd | 521 uses-feature:'android.hardware.touchscreen' 724 only if it offers an emulated touchscreen ("fake touch" interface), or better. A device that offers 725 a fake touch interface provides a user input system that emulates a subset of touchscreen 732 android.hardware.touchscreen} feature by default, if you want your application to be available to 735 android:name="android.hardware.touchscreen" <strong>android:required="false"</strong> 747 android.hardware.touchscreen.multitouch.distinct}, input devices that support distinct multi-touch 764 android.hardware.touchscreen.multitouch.jazzhand}, input devices that support jazzhand multi-touch 774 <td><code>android.hardware.touchscreen</code></td> 775 <td>The application uses touchscreen capabilities for gestures that are more interactive 781 required, by declaring {@code android.hardware.touchscreen} with {@code android:required="false"}. [all …]
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/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | index.jd | 33 prevent them from fully seeing or using a touchscreen.</p>
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D | apps.jd | 129 without using the touchscreen and that clicking with the center button (or OK button) of a 130 directional controller has the same effect as touching the controls on the touchscreen. For 235 touchscreen. </p>
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/frameworks/native/include/android/ |
D | configuration.h | 198 void AConfiguration_setTouchscreen(AConfiguration* config, int32_t touchscreen);
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/frameworks/base/libs/androidfw/ |
D | ResourceTypes.cpp | 1494 if (touchscreen != o.touchscreen) { in compareLogical() 1495 return touchscreen < o.touchscreen ? -1 : 1; in compareLogical() 1519 if (touchscreen != o.touchscreen) diffs |= CONFIG_TOUCHSCREEN; in diff() 1610 if (touchscreen != o.touchscreen) { in isMoreSpecificThan() 1611 if (!touchscreen) return false; in isMoreSpecificThan() 1612 if (!o.touchscreen) return true; in isMoreSpecificThan() 1804 if ((touchscreen != o.touchscreen) && requested->touchscreen) { in isBetterThan() 1805 return (touchscreen); in isBetterThan() 1955 if (touchscreen != 0 && touchscreen != settings.touchscreen) { in match() 2165 if (touchscreen != TOUCHSCREEN_ANY) { in toString() [all …]
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/frameworks/base/docs/html/design/style/ |
D | metrics-grids.jd | 42 comfortably in the range of recommended target sizes (7-10 mm) for touchscreen objects and users
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 281 uses-feature:'android.hardware.touchscreen' 299 …roid.hardware.touchscreen</code> requirement is also implicitly added. If you want your APK to be … 301 <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
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D | api.jd | 362 uses-feature:'android.hardware.touchscreen' 380 …roid.hardware.touchscreen</code> requirement is also implicitly added. If you want your APK to be … 382 <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
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D | screensize.jd | 336 uses-feature:'android.hardware.touchscreen' 355 …roid.hardware.touchscreen</code> requirement is also implicitly added. If you want your APK to be … 357 <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
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D | multiple.jd | 458 uses-feature:'android.hardware.touchscreen' 476 …roid.hardware.touchscreen</code> requirement is also implicitly added. If you want your APK to be … 478 <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
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/frameworks/base/docs/html/about/versions/ |
D | android-3.0.jd | 859 emulated touchscreen (or better). A device that offers an emulated touchscreen provides a user input 860 system that can emulate a subset of touchscreen 866 <em>not</em> want your application filtered from devices with an emulated touchscreen, you 871 including those that provide only an emulated touchscreen input.</p> 872 <p>All devices that include a touchscreen also support {@link 874 touchscreen capabilities are a superset of faketouch capabilities. Thus, unless you actually require 875 a touchscreen, you should add a <a
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/frameworks/base/docs/html/guide/topics/resources/ |
D | providing-resources.jd | 623 <li>{@code notouch}: Device does not have a touchscreen.</li> 624 <li>{@code finger}: Device has a touchscreen that is intended to 627 <p>Also see the {@link android.content.res.Configuration#touchscreen} configuration field, 628 which indicates the type of touchscreen on the device.</p> 712 touchscreen.</li> 1121 choice on the list includes three qualifiers that exactly match the device (orientation, touchscreen
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/frameworks/base/include/androidfw/ |
D | ResourceTypes.h | 864 uint8_t touchscreen; member
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/frameworks/base/docs/html/training/accessibility/ |
D | accessible-app.jd | 97 than the touchscreen, like a D-Pad, arrow keys, or a trackball. In addition,
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/frameworks/base/docs/html/training/custom-views/ |
D | create-view.jd | 263 prevent them from seeing or using a touchscreen. To support users with disabilities,
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