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Searched refs:transformMatrix (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.cpp154 const mat4& transformMatrix, bool offset) { in set() argument
164 t.multiply(transformMatrix); in set()
DProgram.h337 const mat4& transformMatrix, bool offset = false);
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Dscenegraph_objects.rsh127 rs_allocation transformMatrix;
158 rs_allocation transformMatrix;
174 rs_allocation transformMatrix;
223 const SgTransform *camTransform = (const SgTransform *)rsGetElementAt(cam->transformMatrix, 0);
239 const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0);
Dlight.rs25 const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0);
Dcamera.rs34 const SgTransform *camTransform = (const SgTransform *)rsGetElementAt(cam->transformMatrix, 0);
DLightBase.java76 mFieldData.transformMatrix = mTransform.getRSData().getAllocation(); in updateRSData()
DCamera.java104 mData.transformMatrix = mTransform.getRSData().getAllocation(); in getRSData()
Dcull.rs24 const SgTransform *objTransform = (const SgTransform *)rsGetElementAt(obj->transformMatrix, 0);
DRenderable.java213 mData.transformMatrix = mTransform.getRSData().getAllocation(); in updateFieldItem()
Drender.rs54 const SgTransform *objTransform = (const SgTransform *)rsGetElementAt(obj->transformMatrix, 0);