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Searched refs:y3 (Results 1 – 19 of 19) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioResamplerCubic.h43 int32_t a, b, c, y0, y1, y2, y3; member
56 p->y2 = p->y3; in advance()
57 p->y3 = in; in advance()
58 p->a = (3 * (p->y1 - p->y2) - p->y0 + p->y3) >> 1; in advance()
59 p->b = (p->y2 << 1) + p->y0 - (((5 * p->y1 + p->y3)) >> 1); in advance()
/frameworks/base/graphics/java/android/graphics/
DPath.java308 float x3, float y3) { in cubicTo() argument
310 native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3); in cubicTo()
319 float x3, float y3) { in rCubicTo() argument
321 native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3); in rCubicTo()
629 float x2, float y2, float x3, float y3); in native_cubicTo() argument
631 float x2, float y2, float x3, float y3); in native_rCubicTo() argument
/frameworks/base/media/mca/filterfw/jni/
Djni_shader_program.cpp152 jfloat y3) { in Java_android_filterfw_core_ShaderProgram_setSourceRegion() argument
155 program->SetSourceRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3))); in Java_android_filterfw_core_ShaderProgram_setSourceRegion()
170 jfloat y3) { in Java_android_filterfw_core_ShaderProgram_setTargetRegion() argument
173 program->SetTargetRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3))); in Java_android_filterfw_core_ShaderProgram_setTargetRegion()
Djni_shader_program.h73 jfloat y3);
85 jfloat y3);
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DPath_Delegate.java272 float x2, float y2, float x3, float y3) { in native_cubicTo() argument
278 pathDelegate.cubicTo(x1, y1, x2, y2, x3, y3); in native_cubicTo()
283 float x2, float y2, float x3, float y3) { in native_rCubicTo() argument
289 pathDelegate.rCubicTo(x1, y1, x2, y2, x3, y3); in native_rCubicTo()
674 float x3, float y3) { in cubicTo() argument
675 mPath.curveTo(x1, y1, x2, y2, mLastX = x3, mLastY = y3); in cubicTo()
/frameworks/rs/
DrsScriptC_LibGL.cpp153 float x3, float y3, float z3, float u3, float v3, in rsrDrawQuadTexCoords() argument
170 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsrDrawQuadTexCoords()
186 float x3, float y3, float z3, in rsrDrawQuad() argument
190 x3, y3, z3, 1, 0, in rsrDrawQuad()
DrsRuntime.h63 float x3, float y3, float z3, float u3, float v3,
68 float x3, float y3, float z3,
DrsFont.h250 float x3, float y3, float z3,
DrsFont.cpp661 float x3, float y3, float z3, in appendMeshQuad() argument
693 (*currentPos++) = y3; in appendMeshQuad()
/frameworks/base/core/jni/android/graphics/
DPath.cpp135 …nv, jobject clazz, SkPath* obj, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { in cubicTo__FFFFFF() argument
141 SkScalar y3_ = SkFloatToScalar(y3); in cubicTo__FFFFFF()
145 …nv, jobject clazz, SkPath* obj, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { in rCubicTo() argument
151 SkScalar y3_ = SkFloatToScalar(y3); in rCubicTo()
/frameworks/base/libs/hwui/
DFontRenderer.h336 float x3, float y3, float u3, float v3,
340 float x3, float y3, float u3, float v3,
344 float x3, float y3, float u3, float v3,
DFontRenderer.cpp864 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument
891 (*currentPos++) = y3; in appendMeshQuadNoClip()
904 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument
912 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
916 mBounds->top = fmin(mBounds->top, y3); in appendMeshQuad()
928 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument
931 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
935 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4)))); in appendRotatedMeshQuad()
937 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4)))); in appendRotatedMeshQuad()
/frameworks/rs/driver/
DrsdRuntimeStubs.cpp203 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument
209 x3, y3, z3, u3, v3, in SC_DrawQuadTexCoords()
215 float x3, float y3, float z3, in SC_DrawQuad() argument
218 rsrDrawQuad(rsc, sc, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4); in SC_DrawQuad()
DrsdGL.h95 float x3, float y3, float z3, float u3, float v3,
DrsdGL.cpp546 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument
549 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DShaderProgram.java266 float x2, float y2, float x3, float y3); in setSourceRegion() argument
269 float x2, float y2, float x3, float y3); in setTargetRegion() argument
/frameworks/rs/scriptc/
Drs_graphics.rsh257 * @param y3
266 float x3, float y3, float z3,
285 * @param y3
298 float x3, float y3, float z3, float u3, float v3,
/frameworks/base/services/input/tests/
DInputReader_test.cpp3953 int32_t x3 = 700, y3 = 300; in TEST_F() local
3956 processPosition(mapper, x3, y3); in TEST_F()
3977 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0)); in TEST_F()
3985 x3 += 30; y3 -= 20; in TEST_F()
3986 processPosition(mapper, x3, y3); in TEST_F()
4007 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0)); in TEST_F()
4028 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0)); in TEST_F()
4051 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0)); in TEST_F()
4170 int32_t x3 = 700, y3 = 300; in TEST_F() local
4174 processPosition(mapper, x3, y3); in TEST_F()
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/frameworks/base/media/tests/contents/media_api/music/
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