Searched refs:zx (Results 1 – 6 of 6) sorted by relevance
132 float zx = z * x; in loadRotate() local138 mMat[6] = zx*nc + ys; in loadRotate()142 mMat[2] = zx*nc - ys; in loadRotate()
147 float zx = z * x; in loadRotate() local153 mMat[ 8] = zx*nc + ys; in loadRotate()157 mMat[ 2] = zx*nc - ys; in loadRotate()
223 const float zx = z * x; in loadRotate() local229 m[ 8] = zx*nc + ys; in loadRotate()233 m[ 2] = zx*nc - ys; in loadRotate()
240 const float zx = z * x; in loadRotate() local247 data[8] = zx * nc + ys; in loadRotate()251 data[2] = zx * nc - ys; in loadRotate()
595 float zx = z * x; in setRotateM() local601 rm[rmOffset + 8] = zx*nc + ys; in setRotateM()605 rm[rmOffset + 2] = zx*nc - ys; in setRotateM()
369 const GLfloat zx = z * x; in rotate() local373 r[ 0] = x*x*nc + c; r[ 4] = xy*nc - zs; r[ 8] = zx*nc + ys; in rotate()375 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c; in rotate()