Searched refs:beta (Results 1 – 3 of 3) sorted by relevance
235 final double beta; in progressToPosition() local237 beta = ((mMaxProgress / 2) - mProgress) * mInterval; in progressToPosition()239 beta = ((mMaxProgress - mProgress) * mInterval) + Math.PI + MAX_ANGLE; in progressToPosition()243 if (beta >= 0 && beta <= Math.PI / 2) { in progressToPosition()244 alpha = beta; in progressToPosition()247 } else if (beta > Math.PI / 2 && beta < (Math.PI / 2) + MAX_ANGLE) { in progressToPosition()248 alpha = beta - Math.PI; in progressToPosition()251 } else if (beta <= 2 * Math.PI && beta > (3 * Math.PI) / 2) { in progressToPosition()252 alpha = beta - (2 * Math.PI); in progressToPosition()256 alpha = beta - Math.PI; in progressToPosition()
148 EdgePointer alpha, beta, temp; in splice() local150 beta = (EdgePointer) rot(onext(b)); in splice()152 onext(alpha) = onext(beta); in splice()153 onext(beta) = temp; in splice()