Searched refs:cosTheta (Results 1 – 3 of 3) sorted by relevance
157 float cosTheta = FloatMath.cos(radian); in setRenderToRotate() local159 float cosWidth = cosTheta * srcWidth; in setRenderToRotate()161 float cosHeight = cosTheta * srcHeight; in setRenderToRotate()209 float cosTheta = FloatMath.cos(radian); in setRenderToFlip() local213 vertices[0] = cosTheta * base[0] * scale; in setRenderToFlip()219 vertices[2] = cosTheta * base[2] * scale; in setRenderToFlip()227 float cosTheta = FloatMath.cos(radian); in setRenderToFlip() local232 vertices[1] = cosTheta * base[1] * scale; in setRenderToFlip()238 vertices[5] = cosTheta * base[5] * scale; in setRenderToFlip()
1086 double cosTheta = sqrt(1.0 - sinTheta * sinTheta) * m_wb.direction; in MosaicToFrame() local1088 Y = length * cosTheta + m_wb.y; in MosaicToFrame()1096 double cosTheta = sqrt(1.0 - sinTheta * sinTheta) * m_wb.direction; in MosaicToFrame() local1098 X = length * cosTheta + m_wb.x; in MosaicToFrame()
1066 double cosTheta = sqrt(1.0 - sinTheta * sinTheta) * m_wb.direction; in MosaicToFrame() local1068 Y = length * cosTheta + m_wb.y; in MosaicToFrame()1076 double cosTheta = sqrt(1.0 - sinTheta * sinTheta) * m_wb.direction; in MosaicToFrame() local1078 X = length * cosTheta + m_wb.x; in MosaicToFrame()