Searched refs:mFrameBuffer (Results 1 – 11 of 11) sorted by relevance
131 mFrameBuffer = NULL; in SetupGraphics()162 mFrameBuffer = buffer; in SetupGraphics()163 mSurfaceWidth = mFrameBuffer->GetWidth(); in SetupGraphics()164 mSurfaceHeight = mFrameBuffer->GetHeight(); in SetupGraphics()178 bool rt = (mFrameBuffer == NULL)? in Clear()180 SetupGraphics(mFrameBuffer); in Clear()196 if(mFrameBuffer != NULL) in InitializeGLContext()198 delete mFrameBuffer; in InitializeGLContext()199 mFrameBuffer = NULL; in InitializeGLContext()
81 bool rt = (mFrameBuffer == NULL)? in DrawTexture()83 SetupGraphics(mFrameBuffer); in DrawTexture()
112 bool rt = (mFrameBuffer == NULL)? in DrawTexture()114 SetupGraphics(mFrameBuffer); in DrawTexture()
121 bool rt = (mFrameBuffer == NULL)? in DrawTexture()123 SetupGraphics(mFrameBuffer); in DrawTexture()
63 FrameBuffer *mFrameBuffer; variable
78 private int mFrameBuffer[] = new int[1]; field in GLCanvasImpl774 GLId.glGenBuffers(1, mFrameBuffer, 0); in setRenderTarget()776 GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFrameBuffer[0]); in setRenderTarget()780 gl11ep.glDeleteFramebuffersOES(1, mFrameBuffer, 0); in setRenderTarget()