Searched refs:mSlotCount (Results 1 – 1 of 1) sorted by relevance
108 int slotCount = mLayout.mSlotCount; in setCenterIndex()173 if (mLayout.mSlotCount != 0) invalidate(); in startScatteringAnimation()179 if (mLayout.mSlotCount != 0) invalidate(); in startRisingAnimation()400 private int mSlotCount; field in SlotView.Layout422 if (slotCount == mSlotCount) return false; in setSlotCount()423 if (mSlotCount != 0) { in setSlotCount()427 mSlotCount = slotCount; in setSlotCount()480 int availableUnits = Math.min(mUnitCount, mSlotCount); in initLayoutParameters()486 int count = ((mSlotCount + mUnitCount - 1) / mUnitCount); in initLayoutParameters()538 int end = Math.min(mSlotCount, mUnitCount * endCol); in updateVisibleSlotRange()[all …]