Home
last modified time | relevance | path

Searched refs:pixelShader (Results 1 – 4 of 4) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
73 if (!pixelShader) in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.cpp72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
73 if (!pixelShader) in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
DSurfaceTextureView.java64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
65 if (pixelShader == 0) { in createProgram()
73 GLES20.glAttachShader(program, pixelShader); in createProgram()
/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
DRendererUtils.java288 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER); in createProgram() local
289 if (pixelShader == 0) { in createProgram()
297 GLES20.glAttachShader(program, pixelShader); in createProgram()