Searched refs:pixelShader (Results 1 – 4 of 4) sorted by relevance
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local73 if (!pixelShader) in createProgram()83 glAttachShader(program, pixelShader); in createProgram()
64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local65 if (pixelShader == 0) { in createProgram()73 GLES20.glAttachShader(program, pixelShader); in createProgram()
288 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER); in createProgram() local289 if (pixelShader == 0) { in createProgram()297 GLES20.glAttachShader(program, pixelShader); in createProgram()