Searched refs:yBound (Results 1 – 1 of 1) sorted by relevance
422 float yBound = (float) height / texHeight; in convertCoordinate() local423 if (source.bottom > yBound) { in convertCoordinate()425 (yBound - source.top) / source.height(); in convertCoordinate()426 source.bottom = yBound; in convertCoordinate()