Searched refs:GLTextureTargetToLocal (Results 1 – 4 of 4) sorted by relevance
647 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) { in GLTextureTargetToLocal() function in GLEScontext667 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()672 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()677 TextureTarget pos = GLTextureTargetToLocal(target); in setBindedTexture()682 TextureTarget pos = GLTextureTargetToLocal(target); in setTextureEnabled()690 switch (GLTextureTargetToLocal(target)) { in getDefaultTextureName()
170 static TextureTarget GLTextureTargetToLocal(GLenum target);
264 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()
326 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()