Searched refs:GGL_REPEAT (Results 1 – 5 of 5) sorted by relevance
49 t.s_wrap = GGL_REPEAT; in ggl_init_texture()50 t.t_wrap = GGL_REPEAT; in ggl_init_texture()
406 (param == GGL_REPEAT)) { in ggl_texParameteri()412 (param == GGL_REPEAT)) { in ggl_texParameteri()
577 if (tx_wrap == GGL_REPEAT) { in wrapping()718 if (tx.s_wrap == GGL_REPEAT) { in scanline()729 if (tx.t_wrap == GGL_REPEAT) { in scanline()
104 GGL_REPEAT = 0x2901, enumerator
164 case GGL_REPEAT: return GGL_NEEDS_WRAP_REPEAT;