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Searched refs:mBuilderContext (Results 1 – 5 of 5) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp106 mBuilderContext.needs = needs; in scanline_core()
107 mBuilderContext.c = c; in scanline_core()
108 mBuilderContext.Rctx = reserveReg(R0); // context always in R0 in scanline_core()
259 const int ctxtReg = mBuilderContext.Rctx; in scanline_core()
352 int Rctx = mBuilderContext.Rctx; in build_scanline_prolog()
724 const needs_t& needs = mBuilderContext.needs; in build_depth_test()
787 const needs_t& needs = mBuilderContext.needs; in build_iterate_z()
798 const needs_t& needs = mBuilderContext.needs; in build_iterate_f()
814 const needs_t& needs = mBuilderContext.needs; in build_logic_op()
949 const needs_t& needs = mBuilderContext.needs; in build_masking()
DGGLAssembler.h35 LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
38 STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
519 builder_context_t mBuilderContext; variable
Dtexturing.cpp45 context_t const* c = mBuilderContext.c; in init_iterated_color()
46 const needs_t& needs = mBuilderContext.needs; in init_iterated_color()
329 context_t const* c = mBuilderContext.c; in init_textures()
330 const needs_t& needs = mBuilderContext.needs; in init_textures()
331 int Rctx = mBuilderContext.Rctx; in init_textures()
407 context_t const* c = mBuilderContext.c; in build_textures()
408 const needs_t& needs = mBuilderContext.needs; in build_textures()
409 int Rctx = mBuilderContext.Rctx; in build_textures()
1291 LDRB(AL, color.reg, mBuilderContext.Rctx, in blend()
Dload_store.cpp246 const needs_t& needs = mBuilderContext.needs; in downshift()
Dblending.cpp47 LDRB(AL, fogColor.reg, mBuilderContext.Rctx, in build_fog()