Searched refs:mBuilderContext (Results 1 – 5 of 5) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
D | GGLAssembler.cpp | 106 mBuilderContext.needs = needs; in scanline_core() 107 mBuilderContext.c = c; in scanline_core() 108 mBuilderContext.Rctx = reserveReg(R0); // context always in R0 in scanline_core() 259 const int ctxtReg = mBuilderContext.Rctx; in scanline_core() 352 int Rctx = mBuilderContext.Rctx; in build_scanline_prolog() 724 const needs_t& needs = mBuilderContext.needs; in build_depth_test() 787 const needs_t& needs = mBuilderContext.needs; in build_iterate_z() 798 const needs_t& needs = mBuilderContext.needs; in build_iterate_f() 814 const needs_t& needs = mBuilderContext.needs; in build_logic_op() 949 const needs_t& needs = mBuilderContext.needs; in build_masking()
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D | GGLAssembler.h | 35 LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 38 STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD))) 519 builder_context_t mBuilderContext; variable
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D | texturing.cpp | 45 context_t const* c = mBuilderContext.c; in init_iterated_color() 46 const needs_t& needs = mBuilderContext.needs; in init_iterated_color() 329 context_t const* c = mBuilderContext.c; in init_textures() 330 const needs_t& needs = mBuilderContext.needs; in init_textures() 331 int Rctx = mBuilderContext.Rctx; in init_textures() 407 context_t const* c = mBuilderContext.c; in build_textures() 408 const needs_t& needs = mBuilderContext.needs; in build_textures() 409 int Rctx = mBuilderContext.Rctx; in build_textures() 1291 LDRB(AL, color.reg, mBuilderContext.Rctx, in blend()
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D | load_store.cpp | 246 const needs_t& needs = mBuilderContext.needs; in downshift()
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D | blending.cpp | 47 LDRB(AL, fogColor.reg, mBuilderContext.Rctx, in build_fog()
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