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Searched refs:round (Results 1 – 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp787 const int round = 0; in filter16() local
820 if (round) in filter16()
835 if (round) in filter16()
849 if (round) in filter16()
883 const int round = 0; in filter32() local
904 if(!round) { in filter32()
910 if (round) { in filter32()
918 if (round) { in filter32()
929 if (round) { in filter32()
935 if (round) { in filter32()
[all …]
/system/core/libpixelflinger/
Dpixelflinger.cpp234 const int32_t round = 0x8000; in ggl_colorGrad12xv() local
235 c->shade.r0 = grad[ 0] + round; in ggl_colorGrad12xv()
238 c->shade.g0 = grad[ 3] + round; in ggl_colorGrad12xv()
241 c->shade.b0 = grad[ 6] + round; in ggl_colorGrad12xv()
244 c->shade.a0 = grad[ 9] + round; in ggl_colorGrad12xv()
254 const uint32_t round = 0x8000; in ggl_zGrad3xv() local
255 c->shade.z0 = grad[0] + round; in ggl_zGrad3xv()